EasyImagy makes it easy to process images in Swift.
var image = Image<RGBA<UInt8>>(named: "ImageName")!
print(image[x, y])
image[x, y] = RGBA(red: 255, green: 0, blue: 0, alpha: 127)
image[x, y] = RGBA(0xFF00007F) // red: 255, green: 0, blue: 0, alpha: 127
// Iterates over all pixels
for pixel in image {
// ...
}
// Processes images (e.g. binarizations)
let binarized: Image<Bool> = image.map { $0.gray >= 127 }
// From/to `UIImage`
image = Image<RGBA<UInt8>>(uiImage: imageView.image!)
imageView.image = image.uiImage
Processing images by CoreGraphics is complicated: various formats, old C APIs and painful memory management. EasyImagy provides easier APIs to process images.
Typically the Image
type is used with the RGBA
type. The RGBA
is a simple structure declared as follows.
struct RGBA<Channel> {
var red: Channel
var green: Channel
var blue: Channel
var alpha: Channel
}
You can easily access to pixels using subscripts like image[x, y]
and also their channels using properties red
, green
, blue
and alpha
.
In addition, Image
and RGBA
provide some powerful APIs to process images. For example, it is possible to convert an image to grayscale combining Image.map
with RGBA.gray
in one line as shown below.
let grayscale: Image<UInt8> = image.map { $0.gray }
Another notable feature of EasyImagy is that the Image
is a struct
, i.e. a value type, with copy-on-write. It means
Image
instances never be shared- defensive copying is unnecessary
- no wastful copying of
Image
instances - copying is executed lazily when it is required
var another = image // Not copied here because of copy-on-write
another[x, y] = RGBA(0xff0000ff) // Copied here lazily
import EasyImagy
let image = Image<RGBA<UInt8>>(named: "ImageName")!
let image = Image<RGBA<UInt8>>(contentsOfFile: "path/to/file")!
let image = Image<RGBA<UInt8>>(data: Data(/* ... */))!
let image = Image<RGBA<UInt8>>(uiImage: imageView.image!) // from a UIImage
let image = Image<RGBA<UInt8>>(nsImage: imageView.image!) // from a NSImage
let image = Image<RGBA<UInt8>>(width: 640, height: 480, pixels: pixels) // from pixels
let image = Image<RGBA<UInt8>>(width: 640, height: 480, pixel: .black) // a black RGBA image
let image = Image<UInt8>(width: 640, height: 480, pixel: .min) // a black grayscale image
let image = Image<Bool>(width: 640, height: 480, pixel: false) // a black binary image
// Gets a pixel by subscripts
let pixel = image[x, y]
// Sets a pixel by subscripts
image[x, y] = RGBA(0xFF0000FF)
image[x, y].alpha = 127
// Safe get for a pixel
if let pixel = image.pixelAt(x: x, y: y) {
print(pixel.red)
print(pixel.green)
print(pixel.blue)
print(pixel.alpha)
print(pixel.gray) // (red + green + blue) / 3
print(pixel) // formatted like "#FF0000FF"
} else {
// `pixel` is safe: `nil` is returned when out of bounds
print("Out of bounds")
}
for pixel in image {
...
}
let result = image.rotated(by: .pi) // Rotated clockwise by π
let result = image.rotated(byDegrees: 180) // Rotated clockwise by 180 degrees
// Rotated clockwise by π / 4 and fill the background with red
let result = image.rotated(by: .pi / 4, extrapolatedBy: .filling(.red))
let result = image.xReversed() // Flip Horizontally
let result = image.yReversed() // Flip Vertically
let result = image.resizedTo(width: 320, height: 240)
let result = image.resizedTo(width: 320, height: 240,
interpolatedBy: .nearestNeighbor) // Nearest neighbor
Slicing is executed with no copying costs.
let slice: ImageSlice<RGBA<UInt8>> = image[32..<64, 32..<64] // No copying costs
let cropped = Image<RGBA<UInt8>>(slice) // Copying is executed here
Image
can be converted by map
in the same way as Array
. Followings are the examples.
let result: Image<UInt8> = image.map { (pixel: RGBA<UInt8>) -> UInt8 in
pixel.gray
}
// Shortened form
let result = image.map { $0.gray }
let result: Image<Bool> = image.map { (pixel: RGBA<UInt8>) -> Bool in
pixel.gray >= 128
}
// Shortened form
let result = image.map { $0.gray >= 128 }
let threshold = UInt8(image.reduce(0) { $0 + $1.grayInt } / image.count)
let result = image.map { $0.gray >= threshold }
let kernel = Image<Float>(width: 3, height: 3, pixel: 1.0 / 9.0)
let result = image.convoluted(kernel)
let kernel = Image<Int>(width: 5, height: 5, pixels: [
1, 4, 6, 4, 1,
4, 16, 24, 16, 4,
6, 24, 36, 24, 6,
4, 16, 24, 16, 4,
1, 4, 6, 4, 1,
]).map { Float($0) / 256.0 }
let result = image.convoluted(kernel)
// From `UIImage`
let image = Image<RGBA<UInt8>>(uiImage: imageView.image!)
// To `UIImage`
imageView.image = image.uiImage
// From `NSImage`
let image = Image<RGBA<UInt8>>(nsImage: imageView.image!)
// To `NSImage`
imageView.image = image.nsImage
// Drawing on images with CoreGraphics
var image = Image<PremultipliedRGBA<UInt8>>(uiImage: imageView.image!)
image.withCGContext { context in
context.setLineWidth(1)
context.setStrokeColor(UIColor.red.cgColor)
context.move(to: CGPoint(x: -1, y: -1))
context.addLine(to: CGPoint(x: 640, y: 480))
context.strokePath()
}
imageView.image = image.uiImage
- Swift 4 or later
- Xcode 9 or later
Package.swift
// swift-tools-version:4.0
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
...
dependencies: [
.package(url: "https://github.com/koher/EasyImagy.git", from: "0.5.0"),
],
targets: [
.target(
...
dependencies: [
"EasyImagy",
]),
]
)
Cartfile
github "koher/EasyImagy" ~> 0.5.0
- Put EasyImagy.xcodeproj into your project/workspace in Xcode.
- Click your project icon and select the application target and the "General" tab.
- Add
EasyImagy.framework
to "Embedded Binaries".