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Releases: AKEric/skinner

v1.1.1 Updates

19 Dec 22:41
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  • Updating SkinChunks to store local transformations and rotateOrder values on joints : This will provide for more accurate/original values to be applied to new influences during creation.
  • Updating Window enable/disable logic or 'Import Using Pre-Deformed Shape Positions?', 'Set To Bindpose?', and 'Unbind First?'.
  • Bugfixing core.setWeights to properly set influences to bindpose on mesh that didn't yet have skinning, based on the influences stored in the SkinChunk data.
  • SkinChunks now track if they weren't at the bindpose when created.
  • Bugfixing utils.getAtBindPose to return correct values.

v1.1.0 Updates

18 Dec 20:18
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  • New feature to also query/store worldspace positions during export based on the pre-deformed (aka intermediateObject) shape node, in addition to the post-deformed one.
  • Bugfix to setWeights undo queue, that was applying bad weights when only a subset should be imported on.
  • Updating docs with more animated gif showcasing functionality.

v1.0.17 Updates

14 Dec 02:25
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Updating generateSkinChunks to handle buggy imported FBX data that was setting skinCluster.skinningMethod to -1 (invalid).

v1.0.16 Updates

08 Dec 03:05
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Adding version info to SkinChunks. Small bugfix to SkinChunk.printData for numVerts.

v1.015 Updates

04 Dec 03:05
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Updating core.setWeights to update the return to include any new influences created.
Updating core.export, core.exportTempSkin, core.importTempSkin, and window.App.importSkin to have consistent parameters/args with core.importSkin

v1.014 Updates

04 Dec 02:02
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Import and export will now pre-detect if skinCluster normalization isn't set to 'interactive', and prompt the user if they want Skinner to auto-updated this before the operation takes place. If they cancel, no work is done, since skinner requires interactive weights.