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My only concern with this is consent, but I'm not sure how that part of the system works. Other than that, I do think this is a neat system! |
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@DevArchwave it now checks ConsentSystem, so this should no longer be a concern |
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About the PR
Adds a new Quirks Trait, Aphrodesiac Bite, that allows to inject some amount of a reagent via a "bite" - by default, 5u libidozenithizine; though the amount, sound, and reagent prototype can be VV-edited.
Why / Balance
This is a feature inspired by one of essentially the same on another server. I quite liked it there, and so here I am porting it to here.
However, that server is closed-source ARR - so this is a fully clean implementation based on the concept and execution. At no point did I ever decompile, view, look at, think about, or consider in any way shape or form the original feature code of the originating server for this mechanic.
Additionally this could perhaps pave the way to reworking aphrodesiacs - the action cannot be used to spike food (indeed, it only works on things with a
BloodstreamComponent; which food does Not have) - so maybe in future breed- and/or hump-shrooms could be removed in favour of players using this action, eliminating the issue of accidentally spiking food while still allowing for mechanically enhanced aphrodesiac roleplay.Technical details
Moved Coyote trait categories into
_CS/Traits/categories.yml.New
AphrodesiacBiteSystemto handle theAphrodesiacBiteComponentandAbilityAphrodesiacBiteaction.Modified
HumanoidProfileEditor.xaml.cson the client to add"Quirks"tonestedCategories.How to test
Select the Aphrodesiac Bite trait in Quirks menu. Load into a round.
Notice the action, use it on a (consenting) Urist McWhatever.
Right click -> Debug -> Edit Solutions, look at the drugs!
Alternatively, add the
AphrodesiacBiteComponentto an entity to give them the action.Right click -> View Variables -> Server Components ->
C.Sh.AphrodesiacBiteComponent-> Change the sound and reagent ID/amount to whatever you like.Wehphrodesiac, anyone?Media
aphrodesiac_bite.mp4
Requirements
Breaking changes
Changelog