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Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@
- !type:ComboFallEffect
dropItems: false
- !type:ComboEffectSleep
time: 2
time: 1
- !type:ComboSpeechEffect
speech: speech-carp-throw
- !type:ComboTrowTargetEffect
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13 changes: 8 additions & 5 deletions Resources/Prototypes/ADT/Reagents/Consumable/Drink/drinks.yml
Original file line number Diff line number Diff line change
Expand Up @@ -55,7 +55,7 @@
- type: reagent
id: ADTHungoverAngel
name: hungover-angel-name
parent: ADTSummerShade
parent: BaseDrink
desc: hungover-angel-desc
physicalDesc: reagent-physical-desc-exhilarating
flavor: adt_hungoverangel
Expand All @@ -66,12 +66,15 @@
effects:
- !type:SatiateThirst
factor: 3
Medicine:
effects:
- !type:AdjustTemperature
conditions:
- !type:TemperatureCondition
min: 290 #дает легкую прохладу
amount: -2500
- !type:HealthChange
damage:
types:
Poison: -1
groups:
Toxin: -1
- !type:PopupMessage
type: Local
visualType: Small
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Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,12 @@
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
# ADT-Tweak-Start
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: buckshot
# ADT-Tweak-End
- type: Projectile
deleteOnCollide: false
damage:
Expand All @@ -40,6 +46,12 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
# ADT-Tweak-Start
- type: Sprite
sprite: ADT/Objects/Weapons/Guns/Projectiles/shotgun-ammo.rsi
layers:
- state: buckshot-incendiary
# ADT-Tweak-End
- type: Projectile
deleteOnCollide: false
damage:
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Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,7 @@
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: bullet #just reapplying to here so it can be shaded

- state: rubber # ADT-Tweak bullet -> rubber
- type: Projectile
damage:
types:
Expand All @@ -41,6 +40,12 @@
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
# ADT-Tweak-Start
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: buckshot
# ADT-Tweak-End
- type: Projectile
damage:
types:
Expand All @@ -64,13 +69,17 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
# ADT-Tweak-Start
- type: Sprite
sprite: ADT/Objects/Weapons/Guns/Projectiles/shotgun-ammo.rsi
layers:
- state: buckshot-incendiary
# ADT-Tweak-End
- type: Projectile
damage:
types:
Piercing: 7
Structural: 15 #ADT tweak Structural 0 -> 15
# Blunt: 3 ADT tweak
# Heat: 7 ADT tweak
- type: IgnitionSource
ignited: true

Expand All @@ -90,6 +99,12 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
# ADT-Tweak-Start
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: practice
# ADT-Tweak-End
- type: Projectile
damage:
types:
Expand All @@ -113,8 +128,10 @@
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
# ADT-Tweak-Start
layers:
- state: shard
# ADT-Tweak-End
shader: unshaded
- type: Projectile
damage:
Expand All @@ -138,6 +155,12 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
# ADT-Tweak-Start
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: piercing
# ADT-Tweak-End
- type: Projectile
damage:
types:
Expand Down Expand Up @@ -206,6 +229,12 @@
categories: [ HideSpawnMenu ]
parent: BaseBulletUranium
components:
#ADT-Tweak-Start
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: uranium
#ADT-Tweak-End
- type: Projectile
damage:
types:
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Original file line number Diff line number Diff line change
Expand Up @@ -99,12 +99,14 @@
initialBeepDelay: 0
beepInterval: 2
delay: 3.5
- type: EmitSoundOnTrigger
keysIn:
- timer
sound:
path: "/Audio/Weapons/Guns/Gunshots/batrifle.ogg"
positional: true
# ADT-Tweak-Start Лудше вобще без звука чем с этим.
#- type: EmitSoundOnTrigger
# keysIn:
# - timer
# sound:
# path: "/Audio/Weapons/Guns/Gunshots/batrifle.ogg"
# positional: true
# ADT-Tweak-End
- type: StaticPrice
price: 1500

Expand All @@ -131,11 +133,13 @@
initialBeepDelay: 0
beepInterval: 2
delay: 3.5
- type: EmitSoundOnTrigger
keysIn:
- timer
sound:
path: "/Audio/Weapons/Guns/Gunshots/batrifle.ogg"
positional: true
# ADT-Tweak-Start Лудше вобще без звука чем с этим.
#- type: EmitSoundOnTrigger
# keysIn:
# - timer
# sound:
# path: "/Audio/Weapons/Guns/Gunshots/batrifle.ogg"
# positional: true
# ADT-Tweak-End
- type: StaticPrice
price: 1500
14 changes: 5 additions & 9 deletions Resources/Prototypes/Reagents/Consumable/Drink/alcohol.yml
Original file line number Diff line number Diff line change
Expand Up @@ -1167,16 +1167,12 @@
- !type:AdjustReagent
reagent: Ethanol
amount: 0.05
- !type:HealthChange
- !type:EvenHealthChange # ADT-Tweak: HealthChange -> EvenHealthChange
damage:
groups:
Brute: -1
# ADT-Tweak start
types:
Poison: -0.5
Shock: -0.33
Cold: -0.33
# ADT-Tweak end
Burn: -1
Brute: -1
Airloss: -1
Toxin: -1

- type: reagent
id: DriestMartini
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15 changes: 4 additions & 11 deletions Resources/Prototypes/Reagents/biological.yml
Original file line number Diff line number Diff line change
Expand Up @@ -184,21 +184,14 @@
- !type:MetabolizerTypeCondition
type: [ Dragon ]
# ADT tweak end
- !type:EvenHealthChange
damage:
Burn: -3
Brute: -3
Toxin: -2
- !type:HealthChange
damage:
groups:
# ADT-Tweak start
Burn: -20 # Лечит все физические повреждение на 5 (20/4)
Brute: -15 # Лечит все механические повреждение на 5 (15/3)
Toxin: -4 # Лечит радиацию и токсины на 2 (4/2)
# ADT-Tweak end
Burn: -5
Brute: -5
Toxin: -2
types:
Bloodloss: -3
Bloodloss: -5
- !type:ModifyBleed
amount: -1.5
# Just in case you REALLY want to water your plants
Expand Down
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