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Update changelog
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# [0.2.0](https://github.com/After-the-End-of-All-Things/game/compare/v0.1.12...v0.2.0) (2023-09-10)
# [0.3.0](https://github.com/After-the-End-of-All-Things/game/compare/v0.2.0...v0.3.0) (2023-09-17)


### Bug Fixes

* **collections:** Fix off-by-one error in portrait display, closes [#154](https://github.com/After-the-End-of-All-Things/game/issues/154) ([#165](https://github.com/After-the-End-of-All-Things/game/issues/165)) ([82bea8a](https://github.com/After-the-End-of-All-Things/game/commit/82bea8adeb0798859b892b674a2b021cc900d10f))
* **combat:** make time between turns go 5x faster, closes [#168](https://github.com/After-the-End-of-All-Things/game/issues/168) ([7d49e2b](https://github.com/After-the-End-of-All-Things/game/commit/7d49e2ba83809aa9aaa44c99567eede780af6bcb))
* **explore:** disable explore button immediately, closes [#125](https://github.com/After-the-End-of-All-Things/game/issues/125) ([#162](https://github.com/After-the-End-of-All-Things/game/issues/162)) ([6c644e7](https://github.com/After-the-End-of-All-Things/game/commit/6c644e7892e5495612b28475e03e5a217d8a1696))
* **ability:** ability display synced between list and combat ([a82bc83](https://github.com/After-the-End-of-All-Things/game/commit/a82bc8322273d9799512b194819db20aa2305560))
* **api:** add a rate limiter to prevent duplicate actions from seeping through ([1304f48](https://github.com/After-the-End-of-All-Things/game/commit/1304f4807a9d770dbd08344c2b0994a5b67ec5a5))
* **api:** api will no longer send patches with _id in them, closes [#79](https://github.com/After-the-End-of-All-Things/game/issues/79) ([54b9d03](https://github.com/After-the-End-of-All-Things/game/commit/54b9d033712d0877cc76bc12066c0d4129b0e72a))
* **api:** internal ids for market and fight should work better ([32204ac](https://github.com/After-the-End-of-All-Things/game/commit/32204ac79125a8a4577bce04bf2460e3ed340efc))
* **collection:** better card number display ([e0f3982](https://github.com/After-the-End-of-All-Things/game/commit/e0f39825e181dde315043e6fad07c5130e124b92))
* **collections:** ui now looks better in firefox ([71edd01](https://github.com/After-the-End-of-All-Things/game/commit/71edd016c88089e60c995446e707b01fd97956d7))
* **combat:** add a safeguard for restarting combats when all enemies are dead but combat is frozen ([4b9002c](https://github.com/After-the-End-of-All-Things/game/commit/4b9002ca52fda27c219a04409a363f326e011ceb))
* **combat:** background image no longer blocks ground targetted skills ([4a361bf](https://github.com/After-the-End-of-All-Things/game/commit/4a361bf9abc969b8beaf89a1a6cf728fb05f8c66))
* **combat:** correctly adjust combat ability display for current element multiplier ([ee3d068](https://github.com/After-the-End-of-All-Things/game/commit/ee3d06818f2fb09fbeca363b923f81f43b38d165))
* **combat:** fix combat freeze when trying to give item rewards ([45c82dd](https://github.com/After-the-End-of-All-Things/game/commit/45c82dd02ee4b119605875d810e87a90526af437))
* **combat:** fix elemental damage math to actually boost hit chance ([05cdeb8](https://github.com/After-the-End-of-All-Things/game/commit/05cdeb830ebfe576d75156437e4c86367f075910))
* **combat:** fix twohorizontal and threevertical targetting. fix up visuals ([2e76cfe](https://github.com/After-the-End-of-All-Things/game/commit/2e76cfe99ebef3560b5a124a02bd153b6743fac3))
* **combat:** hide special gauge if you have no special moves ([773dcaf](https://github.com/After-the-End-of-All-Things/game/commit/773dcaf66f56e74c456b7c82a09bf299a4f651b3))
* **combat:** npcs will no longer try to use things that are on cooldown ([45a117c](https://github.com/After-the-End-of-All-Things/game/commit/45a117c2f23e07834561ddc0fdec5cda17a45c68))
* **combat:** show ability icons ([a1c2874](https://github.com/After-the-End-of-All-Things/game/commit/a1c287474dba58cccc0b20c8ba347b2251b39158))
* **core:** rework all _id/id to internalId ([417fe1c](https://github.com/After-the-End-of-All-Things/game/commit/417fe1ca665632f2118abb3e08e801d5ed11ebc4))
* **crafting:** crafting page should show collected items correctly. closes [#122](https://github.com/After-the-End-of-All-Things/game/issues/122) ([fc4d3f7](https://github.com/After-the-End-of-All-Things/game/commit/fc4d3f7f94b32d71522586bb4c73d677195f7295))
* **crafting:** crafting that no longer gives xp will have a different button color. closes [#90](https://github.com/After-the-End-of-All-Things/game/issues/90) ([1ff38f3](https://github.com/After-the-End-of-All-Things/game/commit/1ff38f39a5d247ff03262b2d317cbcf8cb761aec))
* **equipment:** chips are no longer clickable, even though that's really fun. closes [#86](https://github.com/After-the-End-of-All-Things/game/issues/86) ([f1454cd](https://github.com/After-the-End-of-All-Things/game/commit/f1454cdda6f31d474de315c54109712f25d9490f))
* **fight:** fix check for invalid fights ([a7208dc](https://github.com/After-the-End-of-All-Things/game/commit/a7208dc35b7e14b8e8559f40dda2214ae978ecda))
* **fight:** running away no longer puts you in a phantom fight ([a9b4c3e](https://github.com/After-the-End-of-All-Things/game/commit/a9b4c3e2d8d9e076c76e6124e74c7f4d4fac0b20))
* **leaderboard:** leaderboard queries shouldnt throw an error ([345ac54](https://github.com/After-the-End-of-All-Things/game/commit/345ac549fa19d944493f4dc7b4c0b833e36f81d1))
* **leaderboard:** walking to a location will correctly put you on the leaderboard for that location ([8100022](https://github.com/After-the-End-of-All-Things/game/commit/81000225e1d502b9a530ce9b0d4f5b5f879fa6e7))
* **login:** update latest announcement visuals to be slightly better ([3ee6d69](https://github.com/After-the-End-of-All-Things/game/commit/3ee6d6997ca797672fc83f1b391010334a379b4a))
* **notification:** fix notification generating with incorrect ids for actions ([2db2e8e](https://github.com/After-the-End-of-All-Things/game/commit/2db2e8ec22fd2ab4454109af5a3b93d876a47310))
* **profile:** add loading spinner, better validation for invalid profiles ([94a504e](https://github.com/After-the-End-of-All-Things/game/commit/94a504ea354f6333da6f558310e8d4b8707fd6e1))
* **profile:** can no longer open and click confirm to set your portrait to itself. closes [#98](https://github.com/After-the-End-of-All-Things/game/issues/98) ([4d1db50](https://github.com/After-the-End-of-All-Things/game/commit/4d1db50c7273ac18a8f841f09b89188bcdab3f44))
* **profile:** can now select bg/portrait 0 ([6b5d899](https://github.com/After-the-End-of-All-Things/game/commit/6b5d899f14e25a33d0d3a82af1747d5e47cff5bb))
* **profile:** fix people who dont have otherJobLevels set ([56d92f7](https://github.com/After-the-End-of-All-Things/game/commit/56d92f7e85765999437de2dda9c753636a5a9220))
* **profile:** fix some errors causing the page to not render correctly ([d7fbca8](https://github.com/After-the-End-of-All-Things/game/commit/d7fbca86af2b468ae30d91db6192715790edee4b))
* **profile:** stats query for profile should work correctly ([b8fde7b](https://github.com/After-the-End-of-All-Things/game/commit/b8fde7b0a34df4faed38c507d4a15f5297d0442a))
* **sprite:** no more -1git statusgit status! ([719e021](https://github.com/After-the-End-of-All-Things/game/commit/719e0214ce6b72b95a36c490351d821f52712082))
* **table:** all data tables are less bad looking now. closes [#66](https://github.com/After-the-End-of-All-Things/game/issues/66) ([f4c6c68](https://github.com/After-the-End-of-All-Things/game/commit/f4c6c68b5a66a206386e359d599de5c902a9bb80))
* **travel:** can no longer travel when looking at monsters. travel resets your action. closes [#169](https://github.com/After-the-End-of-All-Things/game/issues/169) ([cdc5fe2](https://github.com/After-the-End-of-All-Things/game/commit/cdc5fe2745f452fb98b8808069e970a3a50033ec))
* **ui:** background images load correctly on first load. closes [#147](https://github.com/After-the-End-of-All-Things/game/issues/147) ([dab403c](https://github.com/After-the-End-of-All-Things/game/commit/dab403c1fb25677f4629edfdb8c123f41fbf9734))
* **ui:** claim coin notif will no longer persist until refresh ([3303202](https://github.com/After-the-End-of-All-Things/game/commit/3303202f71459e8b3078dfd8129a48587712a569))
* **ui:** no more -1 in sprite icons ([ff4ac76](https://github.com/After-the-End-of-All-Things/game/commit/ff4ac7619cf43d4e4ca40ffeee5ac478bcb6f54c))


### Features

* **combat:** rework display area to not have name on the sprite. closes [#164](https://github.com/After-the-End-of-All-Things/game/issues/164) ([f35f928](https://github.com/After-the-End-of-All-Things/game/commit/f35f928ce43094b1deb6adcd9df75b1b63b01371))
* **dx:** PRs will now have a required title or commit format ([2592041](https://github.com/After-the-End-of-All-Things/game/commit/2592041c22b66db5ee3d50141f2cf666364769f2))
* **explore:** can find npcs that unlock backgrounds and sprites ([4283587](https://github.com/After-the-End-of-All-Things/game/commit/4283587270d488a0fcabcd0d4a831110a3ae41a7))
* **explore:** you can now encounter npcs who will let you change your class ([a4e3fd1](https://github.com/After-the-End-of-All-Things/game/commit/a4e3fd138c95431030635c150042e1072f07c96b))
* **town:** add leaderboards to towns. closes [#123](https://github.com/After-the-End-of-All-Things/game/issues/123) ([17b6bab](https://github.com/After-the-End-of-All-Things/game/commit/17b6babbabdb0f5f851413094be5223ad0b6507c))
* **ui:** can choose backgrounds. one background can be found ([fdf5707](https://github.com/After-the-End-of-All-Things/game/commit/fdf5707e951fc1f183afa252846f2982f1938d8d))
* **combat:** add 'all enemies' targetting ([4cb2bde](https://github.com/After-the-End-of-All-Things/game/commit/4cb2bde2d76afffaffd45d6ecc9446451f9f9923))
* **combat:** add neat background underlay for fights ([e2529e1](https://github.com/After-the-End-of-All-Things/game/commit/e2529e1312d53ff647cee0a62fe882560784622b))
* **combat:** add special gauge, make special attacks require special gauge ([8fe5908](https://github.com/After-the-End-of-All-Things/game/commit/8fe59089682c42e1811ee156605fa966d63c5764))
* **combat:** combat can now drop items. closes [#106](https://github.com/After-the-End-of-All-Things/game/issues/106) ([7ac4312](https://github.com/After-the-End-of-All-Things/game/commit/7ac4312c60092329a5d7a94ad781a6650fe1cd02))
* **combat:** damage is more random - more resist/toughness merely improves chance for damage to be 0 ([6f10969](https://github.com/After-the-End-of-All-Things/game/commit/6f10969973ec3b0cae03acde610595d25f53d0c5))
* **combat:** make skill popup bigger ([57ad440](https://github.com/After-the-End-of-All-Things/game/commit/57ad440966532c139e8f2a1d0ecaadc8fdf851c1))
* **combat:** show hit percentage for each creature ([7e5a9a9](https://github.com/After-the-End-of-All-Things/game/commit/7e5a9a933b36ee46ea3c608746d4ae32e05b25aa))
* **combat:** show tooltip for damage calculations for abilities ([0c2bed7](https://github.com/After-the-End-of-All-Things/game/commit/0c2bed7c962f11c484f5e2be4a64bd87d9b19bfc))
* **combat:** some abilities hit multiple times ([c682e35](https://github.com/After-the-End-of-All-Things/game/commit/c682e3545f2f4da9d44d7f516de6dacb5d664977))
* **combat:** some skills can require a specific piece of equipment to function ([827993c](https://github.com/After-the-End-of-All-Things/game/commit/827993c5de9612a537a49992d8a9c743fc1721fc))
* **content:** load game content from server instead of global if the server is available ([5682eee](https://github.com/After-the-End-of-All-Things/game/commit/5682eee25fbe50ff4933de16e5cd572d88c4fb78))
* **equipment:** can now unequip from equipment page. closes [#103](https://github.com/After-the-End-of-All-Things/game/issues/103) ([29c83a0](https://github.com/After-the-End-of-All-Things/game/commit/29c83a009473acd6a3cc5d2c98023ef90a08a2cb))
* **equipment:** show equipment level on equipment page ([c626ddc](https://github.com/After-the-End-of-All-Things/game/commit/c626ddc2bde9aa66696f00c26d02d033fffcc2ad))
* **explore:** you can only wave at a person once every 12 hours, closes [#51](https://github.com/After-the-End-of-All-Things/game/issues/51) ([6400445](https://github.com/After-the-End-of-All-Things/game/commit/6400445022d6a2c839140abba60c70c9a836637e))
* **job:** jobs have their own level, xp, and equipment. profile and public profile pages updated to match. ([7c48a4d](https://github.com/After-the-End-of-All-Things/game/commit/7c48a4d18f613429fcb5bd3b3470c612c0bffe2f))
* **login:** auto redirect to game from login page if you're authed ([c25f48c](https://github.com/After-the-End-of-All-Things/game/commit/c25f48cecbc7cc463b12cec8362cbfac98f3c5b6))
* **login:** login page vastly improved ([82e7b49](https://github.com/After-the-End-of-All-Things/game/commit/82e7b492a05ddaa0fcafee22a3387aa1c1076a70))
* **lottery:** there is now a daily player lottery for players to get rewards from. closes [#99](https://github.com/After-the-End-of-All-Things/game/issues/99) ([f66a22a](https://github.com/After-the-End-of-All-Things/game/commit/f66a22acf7fcb22497bc5739ab74aa20b82f293a))
* **notifications:** clear expired notifications. closes [#49](https://github.com/After-the-End-of-All-Things/game/issues/49) ([53475dc](https://github.com/After-the-End-of-All-Things/game/commit/53475dc8e3884b6427872c44d412390ddcfe8755))
* **notifications:** levelup notifications now include your class ([2cb17b5](https://github.com/After-the-End-of-All-Things/game/commit/2cb17b5479de48b27b97788f5c17cedbc926b018))
* **player:** inform players of newly learned abilities on levelup ([57c3478](https://github.com/After-the-End-of-All-Things/game/commit/57c34783d04bd393476dd7beffaade25d301d9f8))
* **profile:** add abilities tab for classes ([e078643](https://github.com/After-the-End-of-All-Things/game/commit/e078643c7afd03c11eb4c929b3f991f61556bc2d))
* **showcase:** add profile page, showcases. closes [#36](https://github.com/After-the-End-of-All-Things/game/issues/36) ([7d37ad8](https://github.com/After-the-End-of-All-Things/game/commit/7d37ad8b9d4884ae075b65193a68ab5cb3139843))
* **testing:** add test script to run a bunch of players. closes [#60](https://github.com/After-the-End-of-All-Things/game/issues/60) ([33e2262](https://github.com/After-the-End-of-All-Things/game/commit/33e22620b234d1aa9adc6ee2a32fa4536b98e356))
* **ui:** add a loading screen so users can see what's going on. closes [#175](https://github.com/After-the-End-of-All-Things/game/issues/175) ([83d206a](https://github.com/After-the-End-of-All-Things/game/commit/83d206a1c4fbe53862279adf791e3166c2645a79))
* **ui:** add textures ([b3e4848](https://github.com/After-the-End-of-All-Things/game/commit/b3e4848da81669440d9168e586ea8bcd23f3dc17))
* **ui:** oats/coins in hero will be monospaced ([6dc17f1](https://github.com/After-the-End-of-All-Things/game/commit/6dc17f13c938ba98be2e3f9877153aca958c9c34))
* **ui:** pages with tabs now remember what tab you were looking at ([5d0928b](https://github.com/After-the-End-of-All-Things/game/commit/5d0928b548babb3367439cd821719b494e1b4cc1))
* **ui:** sidebar will now show if you have coins to claim from the market (on refresh, not pushed), closes [#91](https://github.com/After-the-End-of-All-Things/game/issues/91) ([5a6a250](https://github.com/After-the-End-of-All-Things/game/commit/5a6a250d17335e791e2b5d9b7810bdc919c2ec31))



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