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Version 0.12.0

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@AntonioND AntonioND released this 30 Mar 11:43
· 21 commits to master since this release
  • Deprecate NE_ShadingEnable(). The name was misleading. All examples that
    use it have stopped calling it.
  • For sprites, add a way to specify texture coordinates inside the material to
    use a small part of the texture instead of the whole texture:
    NE_SpriteSetMaterialCanvas(). This is now used in the sprites example.
  • Stop using global variables in most examples. Instead, the rendering functions
    get values through the arguments of NE_ProcessArg() and
    NE_ProcessDualArg().
  • Don't expect palette objects when loading GRF files if the file doesn't
    contain a palette.
  • Allow loading BMFont fonts from RAM, not just nitroFS. Add an example of
    using rich text fonts from RAM.
  • Added a function to reset the rich text font system. Also add a function to
    return the size that a specific text string would have if drawn.
  • Add shadow volume example.
  • Build some functions that do lots of multiplications as ARM to increase
    performance.
  • Fix compilation with devkitARM.
  • Fix linker invocation for C++ with BlocksDS.
  • Update libDSF to version 0.1.2, with some speed improvements.
  • Relicensed libDSF under "Zlib OR MIT" to simplify licensing with Nitro Engine.
  • Some minor documentation improvements.