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Deprecate NE_ShadingEnable(). The name was misleading. All examples that
use it have stopped calling it.
For sprites, add a way to specify texture coordinates inside the material to
use a small part of the texture instead of the whole texture: NE_SpriteSetMaterialCanvas(). This is now used in the sprites example.
Stop using global variables in most examples. Instead, the rendering functions
get values through the arguments of NE_ProcessArg() and NE_ProcessDualArg().
Don't expect palette objects when loading GRF files if the file doesn't
contain a palette.
Allow loading BMFont fonts from RAM, not just nitroFS. Add an example of
using rich text fonts from RAM.
Added a function to reset the rich text font system. Also add a function to
return the size that a specific text string would have if drawn.
Add shadow volume example.
Build some functions that do lots of multiplications as ARM to increase
performance.
Fix compilation with devkitARM.
Fix linker invocation for C++ with BlocksDS.
Update libDSF to version 0.1.2, with some speed improvements.
Relicensed libDSF under "Zlib OR MIT" to simplify licensing with Nitro Engine.