- Unity 5 is required to open this project.
- Download and import the latest Unity Ads and Everyplay asset packages.
- Platform must be set to iOS or Android in Build Settings to run or build this project.
- Before building for iOS, be sure to update the following options in Player Settings:
- Scripting Backend: IL2CPP
- Architecture: Universal
After downloading the project and importing the Unity Ads and Everyplay asset packages:
- Open the scene named StartMenu located under SpaceAds in the Project window
- Press the Play button to run the game in Editor.
Note: Ads shown in Editor are only static placeholders; video ads will only appear on device. Everyplay is also only functional when running on device.
The SpaceAds demo provides a practical example for how to implement and use both Unity Ads and Everyplay services in your game.
Through this example, we attempt to demonstrate the following:
- How to setup and initialize Unity Ads in a Unity project
- How to engage users through in-game reward offers
- How to reward users for watching video ads
Through this example, we attempt to demonstrate the following:
- How to setup and initialize Everyplay in a Unity project
- How and when to do gameplay recordings
- How to share gameplay recordings