fix: resolve item amount corruption during trade completion#41
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rugiaDev wants to merge 1 commit intoArtillex-Studios:masterfrom
Open
fix: resolve item amount corruption during trade completion#41rugiaDev wants to merge 1 commit intoArtillex-Studios:masterfrom
rugiaDev wants to merge 1 commit intoArtillex-Studios:masterfrom
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- TradeGui.getItems(): return cloned ItemStacks instead of direct inventory references - Trade.addOrDrop(): pre-clone items before Scheduler deferred execution to prevent timing issues - TradePlayer.getEmptySlots(): count partial stack slots as available to fix checkFull misbehavior During complete(), closeInventory() called by end() and the deferred Scheduler execution created a timing window where ItemStack amounts were mutated before being given to players
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Problem
During
complete(),end()callscloseInventory()which creates a timing windowwhere ItemStack references returned by
getItems()were mutated beforeaddOrDrop()'s deferred Scheduler execution, resulting in incorrect item amountsbeing given to players.
Changes
TradeGui.getItems(): return cloned ItemStacks instead of direct inventory referencesTrade.addOrDrop(): pre-clone items before Scheduler deferred execution to prevent timing issuesTradePlayer.getEmptySlots(): count partial stack slots as available to fix checkFull misbehavior