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Fixed that if a currency plugin that handles transactions async took too long to respond, the players could pick up items before the trade ended and some of the traded items were dropped on the ground.
Added ExcellentEconomy support. The CoinsEngine plugin has been renamed to ExcellentEconomy in the 2.7.0 version. You will also have to set up your currencies again as AxTrade handles the old CoinsEngine and the new ExcellentEconomy as 2 different plugins.
Added an optional player parameter to the toggle command that can be used to change the toggle for other players using the "axtrade.toggle.other" permission: /axtrade toggle [player]
The plugin now prevents players from picking up arrows while trading.
Fixed it being possible to accept a trade even if it was declined by sending a new request.
Fixed that on newer mc versions clicking in your inventory after accepting the trade made a ghost item appear due to the title update.
Made the gui title only update if it has actually changed. This stops some useless packets from being sent.
Now if a trade is aborted and the player's inventory is full, the items are dropped on the ground. (there was already a full inventory check to prevent this, but somehow players managed to still lose items, so this should fix that)