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Releases: Artillex-Studios/AxTrade

1.24.0

05 Apr 19:53

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  • Added 26.1 and 26.1.1 support. (The plugin now supports everything between 1.20.2 and 26.1.1)
  • Moved the update notifier to use our own internal api for more accurate information and to prevent it not working if the provider site goes down.

1.23.1

31 Mar 09:12

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  • Fixed that if a currency plugin that handles transactions async took too long to respond, the players could pick up items before the trade ended and some of the traded items were dropped on the ground.

1.23.0

11 Mar 19:24

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  • Added ExcellentEconomy support. The CoinsEngine plugin has been renamed to ExcellentEconomy in the 2.7.0 version. You will also have to set up your currencies again as AxTrade handles the old CoinsEngine and the new ExcellentEconomy as 2 different plugins.

1.22.0

28 Feb 09:45

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  • Added an optional player parameter to the toggle command that can be used to change the toggle for other players using the "axtrade.toggle.other" permission: /axtrade toggle [player]
  • The plugin now prevents players from picking up arrows while trading.
  • Fixed an exception.

1.21.2

11 Jan 09:21

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  • Fixed that sometimes items were not properly returned if the player left during a trade.

1.21.1

29 Dec 11:02

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  • Made it possible to set a currency to 0 to remove it from the trade.
  • Some changes to fix compatibility with some paper forks.

1.21.0

23 Dec 14:01

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  • Added 1.21.11 support

1.20.4

30 Oct 15:12

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  • Fixed that the gui title disappeared after opening the currency amount picker sign or after viewing a shulker.

1.20.3

27 Oct 09:54

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  • Fixed the shulker preview not working.

1.20.2

27 Oct 08:55

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  • Fixed it being possible to accept a trade even if it was declined by sending a new request.
  • Fixed that on newer mc versions clicking in your inventory after accepting the trade made a ghost item appear due to the title update.
  • Made the gui title only update if it has actually changed. This stops some useless packets from being sent.
  • Now if a trade is aborted and the player's inventory is full, the items are dropped on the ground. (there was already a full inventory check to prevent this, but somehow players managed to still lose items, so this should fix that)