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RSI Diff Bot; head commit 07317b9 merging into e2a0170 Resources/Textures/_ShibaStation/Mobs/Avali/Customization/Avali_hair.rsi
Resources/Textures/_ShibaStation/Mobs/Avali/Customization/Avali_parts.rsi
Resources/Textures/_ShibaStation/Mobs/Avali/Customization/eyes.rsi
Resources/Textures/_ShibaStation/Mobs/Avali/Effects/Avali/brute_damage.rsi
Resources/Textures/_ShibaStation/Mobs/Avali/Effects/Avali/burn_damage.rsi
Resources/Textures/_ShibaStation/Mobs/Avali/Effects/onfire.rsi
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I'm a little bit nervous by all those displacement maps; the whole point of this project was to replace the Resomi with a more compatible body sprite that eliminates the need for a dozen displacement maps that end up making everything look cursed. I'm gonna assume you just included them because the Resomi sprites have them too? We'll definitely need feet and jumpsuit (inner clothing) displacements due to how their feet and legs are not plantigrade but I would hope we can eliminate the need for literally all the other ones by ensuring that the head and hand placements are 1:1 with the default humanoid. Also it's failing RSI validation, you can click the failed check at the bottom of the PR or go here. Looks to be missing some entries in the meta.json files. It tells you which. |
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This pull request has been automatically marked as stale because it has not had You can always ask for help on our development discord. If you'd like to keep this open, just leave any comment, and the stale label will be removed. |
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This pull request has been automatically marked as stale because it has not had You can always ask for help on our development discord. If you'd like to keep this open, just leave any comment, and the stale label will be removed. |














































































































































About the PR
Adding in Avali sprites done by KBraid.
Why / Balance
While the textures appear to be in good shape, the resomi code has several mentions of "avali" which will require reworking. I'm not certain my own skill in handling such issues, so passing the textures along.
I intend to keep poking at this, but my solutions might not be satisfactory.