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Merge pull request #24 from Hackx2/experimental
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Hackx2 committed Feb 17, 2024
2 parents 6510e08 + b24df89 commit bcb5c86
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Showing 26 changed files with 53 additions and 0 deletions.
1 change: 1 addition & 0 deletions source/Import.hx
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Expand Up @@ -30,5 +30,6 @@ import backend.client.Discord.DiscordClient;
#end

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

#end
2 changes: 2 additions & 0 deletions source/backend/FunkinLua.hx
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Expand Up @@ -53,6 +53,8 @@ import sys.io.File;
import Type.ValueType;
import backend.utils.Controls;
import game.objects.DialogueBoxPsych;
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

#if hscript
import backend.Hscript;
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2 changes: 2 additions & 0 deletions source/game/editors/CharacterEditorState.hx
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Expand Up @@ -36,6 +36,8 @@ import flixel.system.debug.interaction.tools.Pointer.GraphicCursorCross;
import lime.system.Clipboard;
import flixel.animation.FlxAnimation;
import game.objects.HealthIcon;
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

#if MODS_ALLOWED
import sys.FileSystem;
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2 changes: 2 additions & 0 deletions source/game/editors/ChartingState.hx
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Expand Up @@ -53,6 +53,8 @@ import openfl.utils.Assets as OpenFlAssets;
import openfl.utils.ByteArray;
import game.objects.HealthIcon;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;
#if sys
import flash.media.Sound;
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2 changes: 2 additions & 0 deletions source/game/editors/DialogueCharacterEditorState.hx
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Expand Up @@ -34,6 +34,8 @@ import game.objects.Alphabet;
import sys.io.File;
#end

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;

class DialogueCharacterEditorState extends MusicBeatState
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2 changes: 2 additions & 0 deletions source/game/editors/DialogueEditorState.hx
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Expand Up @@ -33,6 +33,8 @@ import game.objects.Alphabet;
#if sys
import sys.io.File;
#end
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

using StringTools;

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2 changes: 2 additions & 0 deletions source/game/editors/EditorPlayState.hx
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Expand Up @@ -21,6 +21,8 @@ import flixel.util.FlxTimer;
import flixel.input.keyboard.FlxKey;
import openfl.events.KeyboardEvent;
import backend.FunkinLua;
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

using StringTools;

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2 changes: 2 additions & 0 deletions source/game/editors/MasterEditorMenu.hx
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Expand Up @@ -16,6 +16,8 @@ import flixel.system.FlxSound;
#if MODS_ALLOWED
import sys.FileSystem;
#end
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

using StringTools;

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2 changes: 2 additions & 0 deletions source/game/editors/MenuCharacterEditorState.hx
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Expand Up @@ -28,6 +28,8 @@ import haxe.Json;
#if sys
import sys.io.File;
#end
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

using StringTools;

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2 changes: 2 additions & 0 deletions source/game/editors/WeekEditorState.hx
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Expand Up @@ -33,6 +33,8 @@ import sys.io.File;
import sys.FileSystem;
#end

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

using StringTools;

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2 changes: 2 additions & 0 deletions source/game/options/BaseOptionsMenu.hx
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Expand Up @@ -26,6 +26,8 @@ import flixel.input.keyboard.FlxKey;
import flixel.graphics.FlxGraphic;
import backend.utils.Controls;
import backend.data.*;
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

using StringTools;

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2 changes: 2 additions & 0 deletions source/game/options/NoteOffsetState.hx
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Expand Up @@ -17,6 +17,8 @@ import flixel.FlxG;
import flixel.ui.FlxBar;
import flixel.math.FlxPoint;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;

class NoteOffsetState extends MusicBeatState
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3 changes: 3 additions & 0 deletions source/game/states/AnimatedImageState.hx
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@@ -1,11 +1,14 @@
package game.states;

import backend.utils.FlxColorPastel;
import flixel.FlxState;
import flixel.FlxG;
import flixel.text.FlxText;
import flixel.FlxSprite;
import flixel.util.FlxColor;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;

class AnimatedImageState extends MusicBeatState
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2 changes: 2 additions & 0 deletions source/game/states/CreditsState.hx
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Expand Up @@ -19,6 +19,8 @@ import sys.io.File;
#end
import lime.utils.Assets;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;

class CreditsState extends MusicBeatState
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2 changes: 2 additions & 0 deletions source/game/states/FlashingState.hx
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Expand Up @@ -11,6 +11,8 @@ import flixel.addons.transition.FlxTransitionableState;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
class FlashingState extends MusicBeatState
{
public static var leftState:Bool = false;
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2 changes: 2 additions & 0 deletions source/game/states/FreeplayState.hx
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Expand Up @@ -25,6 +25,8 @@ import lime.utils.Assets;
import flixel.system.FlxSound;
import openfl.utils.Assets as OpenFlAssets;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
#if MODS_ALLOWED
import sys.FileSystem;
#end
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2 changes: 2 additions & 0 deletions source/game/states/GitarooPause.hx
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Expand Up @@ -5,6 +5,8 @@ import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import backend.system.MusicBeatState;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
class GitarooPause extends MusicBeatState
{
var replayButton:FlxSprite;
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2 changes: 2 additions & 0 deletions source/game/states/LoadingState.hx
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Expand Up @@ -11,6 +11,8 @@ import flixel.graphics.frames.FlxAtlasFrames;
import flixel.util.FlxTimer;
import flixel.math.FlxMath;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
import openfl.utils.Assets;
import lime.utils.Assets as LimeAssets;
import lime.utils.AssetLibrary;
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2 changes: 2 additions & 0 deletions source/game/states/MainMenuState.hx
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Expand Up @@ -24,6 +24,8 @@ import game.editors.MasterEditorMenu;
import flixel.input.keyboard.FlxKey;
import backend.data.*;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
#if (flixel >= "5.0.0")
import flixel.input.mouse.FlxMouseEvent;
#end
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2 changes: 2 additions & 0 deletions source/game/states/ModsMenuState.hx
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Expand Up @@ -31,6 +31,8 @@ import haxe.zip.Entry;
import haxe.zip.Uncompress;
import haxe.zip.Writer;*/

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;

class ModsMenuState extends MusicBeatState
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2 changes: 2 additions & 0 deletions source/game/states/OptionsState.hx
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Expand Up @@ -27,6 +27,8 @@ import backend.utils.Controls;
import backend.StatChangeables;
import game.options.*;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;

class OptionsState extends MusicBeatState
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2 changes: 2 additions & 0 deletions source/game/states/OutdatedState.hx
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Expand Up @@ -12,6 +12,8 @@ import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import backend.data.PsychData;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
class OutdatedState extends MusicBeatState
{
public static var leftState:Bool = false;
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2 changes: 2 additions & 0 deletions source/game/states/PlayState.hx
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Expand Up @@ -89,6 +89,8 @@ import game.objects.characters.Boyfriend;
import sys.FileSystem;
import sys.io.File;
#end
import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

#if VIDEOS_ALLOWED
#if (hxCodec >= "2.6.1")
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2 changes: 2 additions & 0 deletions source/game/states/StoryMenuState.hx
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Expand Up @@ -23,6 +23,8 @@ import lime.net.curl.CURLCode;
import flixel.graphics.FlxGraphic;
import backend.Song;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
using StringTools;

class StoryMenuState extends MusicBeatState
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2 changes: 2 additions & 0 deletions source/game/states/substates/GameOverSubstate.hx
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Expand Up @@ -13,6 +13,8 @@ import backend.Conductor;
import flixel.tweens.FlxTween;
import game.objects.characters.Boyfriend;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;
class GameOverSubstate extends MusicBeatSubstate
{
public var boyfriend:Boyfriend;
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3 changes: 3 additions & 0 deletions source/game/states/substates/PauseSubState.hx
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Expand Up @@ -20,6 +20,9 @@ import flixel.FlxCamera;
import flixel.util.FlxStringUtil;
import backend.Song;

import backend.system.MusicBeatSubstate;
import backend.system.MusicBeatState;

class PauseSubState extends MusicBeatSubstate
{
var grpMenuShit:FlxTypedGroup<game.objects.Alphabet>;
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