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@@ -1,4 +1,3 @@ | ||
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# This is a basic workflow to help you get started with Actions | ||
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name: Build | ||
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@@ -7,9 +6,9 @@ name: Build | |
on: | ||
# Triggers the workflow on push or pull request events but only for the master branch | ||
push: | ||
branches: [ main, experimental ] | ||
branches: [main, experimental] | ||
pull_request: | ||
branches: [ main, experimental ] | ||
branches: [main, experimental] | ||
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# Allows you to run this workflow manually from the Actions tab | ||
workflow_dispatch: | ||
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@@ -43,14 +42,12 @@ jobs: | |
- name: Create Version Tag | ||
run: echo "${{github.run_id}}" > VERSION | ||
- name: Compile | ||
run: | | ||
haxelib fixrepo | ||
haxelib run lime build Project.xml linux --app-version="4.0.0-${{ github.run_id}}" | ||
run: haxelib run lime build Project.xml linux --app-version="4.0.0-${{ github.run_id}}" | ||
- name: Publish Artifact | ||
uses: actions/[email protected] | ||
with: | ||
name: linuxBuild | ||
path: 'export/release/linux/bin' | ||
path: "export/release/linux/bin" | ||
#--- | ||
buildWindows: | ||
runs-on: windows-latest | ||
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@@ -108,4 +105,4 @@ jobs: | |
uses: actions/[email protected] | ||
with: | ||
name: macBuild | ||
path: export/release/macos/bin | ||
path: export/release/macos/bin |
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package ; | ||
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import flixel.system.FlxBasePreloader; | ||
import openfl.display.Sprite; | ||
import flash.display.Bitmap; | ||
import flash.display.BitmapData; | ||
import flash.display.BlendMode; | ||
import flash.display.Sprite; | ||
import flash.Lib; | ||
import flixel.FlxG; | ||
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@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData { } | ||
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class Preloader extends FlxBasePreloader | ||
{ | ||
public function new(MinDisplayTime:Float=3, ?AllowedURLs:Array<String>) | ||
{ | ||
super(MinDisplayTime, AllowedURLs); | ||
} | ||
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var logo:Sprite; | ||
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override function create():Void | ||
{ | ||
this._width = Lib.current.stage.stageWidth; | ||
this._height = Lib.current.stage.stageHeight; | ||
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var ratio:Float = this._width / 2560; //This allows us to scale assets depending on the size of the screen. | ||
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logo = new Sprite(); | ||
logo.addChild(new Bitmap(new LogoImage(0,0))); //Sets the graphic of the sprite to a Bitmap object, which uses our embedded BitmapData class. | ||
logo.scaleX = logo.scaleY = ratio; | ||
logo.x = ((this._width) / 2) - ((logo.width) / 2); | ||
logo.y = (this._height / 2) - ((logo.height) / 2); | ||
addChild(logo); //Adds the graphic to the NMEPreloader's buffer. | ||
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super.create(); | ||
} | ||
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override function update(Percent:Float):Void | ||
{ | ||
if(Percent < 69) | ||
{ | ||
logo.scaleX += Percent / 1920; | ||
logo.scaleY += Percent / 1920; | ||
logo.x -= Percent * 0.6; | ||
logo.y -= Percent / 2; | ||
}else{ | ||
logo.scaleX = this._width / 1280; | ||
logo.scaleY = this._width / 1280; | ||
logo.x = ((this._width) / 2) - ((logo.width) / 2); | ||
logo.y = (this._height / 2) - ((logo.height) / 2); | ||
} | ||
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super.update(Percent); | ||
} | ||
} |