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FocalEngine update that addresses OBJ loading issues.
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Azzinoth committed May 12, 2024
1 parent db5d37a commit 256d98c
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion SubSystems/FocalEngine
2 changes: 1 addition & 1 deletion SubSystems/MeshManager.h
Original file line number Diff line number Diff line change
Expand Up @@ -309,7 +309,7 @@ vec3 hsv2rgb(vec3 c) {
void main(void)
{
float diffuseFactor = max(dot(FS_IN.vertexNormal, lightDirection), 0.15);
vec3 ambientColor = vec3(1.0f, 1.0f, 1.0f) * AmbientFactor; // vec3(0.55f, 0.73f, 0.87f)
vec3 ambientColor = vec3(1.0f, 1.0f, 1.0f) * AmbientFactor;
vec3 firstRugosityLayer = getCorrectColor();
vec3 finalBaseColor = firstRugosityLayer;
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