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glTF Exporter: Add multimaterial test #17364
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glTF Exporter: Add multimaterial test #17364
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… raw textures so that I can reuse it in Native)
| Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). | 
| Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17364/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17364/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17364/merge#BCU1XR#0 | 
| WebGL2 visualization test reporter: | 
| Visualization tests for WebGPU | 
| Azure outage is probably causing CI failure. Will re-run when it's back up. | 
| Devhost visualization test reporter: | 
| Visualization tests for WebGPU | 
    
      
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    | Visualization tests for WebGPU | 
Follow-up to #17241.
Tests export of multimaterials / submaterials / submeshes.