Lua scripting #114
Workflow file for this run
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name: CI | |
on: | |
push: | |
branches: | |
- master | |
tags: | |
- "*.*.*" | |
pull_request: | |
branches: | |
- master | |
permissions: | |
contents: read | |
jobs: | |
linux: | |
runs-on: ubuntu-22.04 | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: sudo apt-get update && sudo apt-get install libsdl2-dev | |
- name: Configure CMake | |
run: cmake -S . -B build | |
working-directory: example/test_app | |
- name: Build | |
run: make -j 4 | |
working-directory: example/test_app/build | |
- name: Cache assets bundle | |
id: cache-assets | |
uses: actions/cache@v3 | |
with: | |
path: example/test_app/assets.growl | |
key: growl-assets-${{ hashFiles('example/test_app/assets') }} | |
- name: Build assets | |
if: ${{ steps.cache-assets.outputs.cache-hit != 'true' }} | |
run: ./build/growl-cmd assets bundle ./assets | |
working-directory: example/test_app | |
web: | |
runs-on: ubuntu-22.04 | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: sudo apt-get update && sudo apt-get install libsdl2-dev | |
- uses: mymindstorm/setup-emsdk@v11 | |
with: | |
version: 3.1.24 | |
- name: Configure CMake | |
run: emcmake cmake -S . -B build | |
working-directory: example/test_app | |
- name: Cache assets bundle | |
uses: actions/cache@v3 | |
id: cache-assets | |
with: | |
path: example/test_app/assets.growl | |
key: growl-assets-${{ hashFiles('example/test_app/assets') }} | |
- name: Build assets | |
if: ${{ steps.cache-assets.outputs.cache-hit != 'true' }} | |
run: | | |
cmake -S . -B build.linux && \ | |
cmake --build build.linux --parallel 4 && \ | |
./build.linux/growl-cmd assets bundle ./assets | |
working-directory: example/test_app | |
- name: Build | |
run: cp ../assets.growl . && make -j 4 | |
working-directory: example/test_app/build | |
macOS: | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: HOMEBREW_NO_AUTO_UPDATE=1 brew install cmake sdl2 | |
- name: Configure CMake | |
run: cmake -S . -B build | |
working-directory: example/test_app | |
- name: Build | |
run: make -j 4 | |
working-directory: example/test_app/build | |
windows: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Cache SDL2 | |
id: cache-sdl2 | |
uses: actions/cache@v3 | |
with: | |
path: D:\SDL2-2.24.2 | |
key: sdl2-devel-2.24.2-vc | |
- name: Fetch SDL2 | |
if: ${{ steps.cache-sdl2.outputs.cache-hit != 'true' }} | |
shell: powershell | |
run: | | |
Invoke-RestMethod ` | |
-Uri https://github.com/libsdl-org/SDL/releases/download/release-2.24.2/SDL2-devel-2.24.2-VC.zip ` | |
-OutFile D:\SDL2.zip | |
7z x D:\SDL2.zip -oD:\ | |
- name: Configure CMake | |
run: | | |
cmake -DSDL2_LIBRARY="D:\SDL2-2.24.2\lib\x64\SDL2.lib" ` | |
-DSDL2_INCLUDE_DIR="D:\SDL2-2.24.2\include" ` | |
-S . -B build | |
working-directory: example/test_app | |
- name: Build | |
run: cmake --build . --parallel 4 | |
working-directory: example/test_app/build | |
android: | |
runs-on: ubuntu-22.04 | |
strategy: | |
fail-fast: false | |
matrix: | |
abi: | |
- "arm64-v8a" | |
- "armeabi-v7a" | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: | | |
cmake -DCMAKE_SYSTEM_NAME="Android" -DANDROID_NDK="${ANDROID_NDK}" \ | |
-DCMAKE_ANDROID_ARCH_ABI=${{ matrix.abi }} \ | |
-S . -B build | |
working-directory: example/test_app | |
- name: Build | |
run: make -j 4 | |
working-directory: example/test_app/build | |
iOS: | |
runs-on: macos-latest | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
run: | | |
cmake -DCMAKE_SYSTEM_NAME="iOS" -GXcode \ | |
-S . -B build | |
working-directory: example/test_app | |
- name: Build | |
run: | | |
xcodebuild -project growl-test-app.xcodeproj -target "growl-test-app" \ | |
-configuration Debug -sdk iphoneos -parallelizeTargets \ | |
CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO \ | |
build | |
working-directory: example/test_app/build |