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Add shader pack loading, tidy up includes
CI #135: Commit 39a6225 pushed by JoelOtter
May 5, 2024 17:34 3m 49s master
May 5, 2024 17:34 3m 49s
Add shader pack asset resource type
CI #134: Commit fcfc597 pushed by JoelOtter
May 5, 2024 16:50 3m 36s master
May 5, 2024 16:50 3m 36s
Make shader src non-const
CI #133: Commit b0cef59 pushed by JoelOtter
May 4, 2024 11:25 3m 49s master
May 4, 2024 11:25 3m 49s
Fix binding order in OpenGL rect
CI #132: Commit 90a30ce pushed by JoelOtter
March 21, 2024 21:44 3m 28s master
March 21, 2024 21:44 3m 28s
CI
CI #131: by JoelOtter
March 18, 2024 17:04 4m 26s master
March 18, 2024 17:04 4m 26s
Bind width and height node funcs to script
CI #130: Commit 8974a8c pushed by JoelOtter
March 15, 2024 15:32 3m 8s master
March 15, 2024 15:32 3m 8s
OpenGL: Move color to vertex attribute
CI #129: Commit 1de71b1 pushed by JoelOtter
March 14, 2024 18:18 3m 15s master
March 14, 2024 18:18 3m 15s
Use DYNAMIC_DRAW
CI #128: Commit c2a70bc pushed by JoelOtter
March 12, 2024 09:29 2m 58s master
March 12, 2024 09:29 2m 58s
Fix Lua/node memory issues
CI #127: Commit ea444a7 pushed by JoelOtter
March 12, 2024 09:27 3m 28s master
March 12, 2024 09:27 3m 28s
Remove redundant include
CI #126: Commit e3c9ba1 pushed by JoelOtter
March 11, 2024 23:33 3m 30s master
March 11, 2024 23:33 3m 30s
Implement batched rendering in OpenGL
CI #125: Commit 78898c9 pushed by JoelOtter
March 11, 2024 23:02 3m 14s master
March 11, 2024 23:02 3m 14s
Pass transform with draw call
CI #124: Commit 633327c pushed by JoelOtter
March 9, 2024 15:51 3m 48s master
March 9, 2024 15:51 3m 48s
Include vector
CI #123: Commit 98bf9aa pushed by JoelOtter
February 29, 2024 22:53 3m 13s master
February 29, 2024 22:53 3m 13s
Handle window resize in opengl
CI #122: Commit aa3add8 pushed by JoelOtter
February 29, 2024 22:50 4m 6s master
February 29, 2024 22:50 4m 6s
Make batches more persistent rather than per-frame
CI #121: Commit 110c1ee pushed by JoelOtter
February 28, 2024 23:20 5m 52s master
February 28, 2024 23:20 5m 52s
Add newline to version line
CI #120: Commit 4c11de2 pushed by JoelOtter
February 23, 2024 09:20 3m 21s master
February 23, 2024 09:20 3m 21s
Parameterise drawRect with shader
CI #119: Commit c1fad9d pushed by JoelOtter
February 22, 2024 19:32 4m 3s master
February 22, 2024 19:32 4m 3s
Add fragment-only createShader
CI #118: Commit 01a05a6 pushed by JoelOtter
February 22, 2024 18:25 4m 55s master
February 22, 2024 18:25 4m 55s
Remove pointless cast
CI #117: Commit 616c9de pushed by JoelOtter
February 22, 2024 16:44 3m 41s master
February 22, 2024 16:44 3m 41s
Create unified API for shaders
CI #116: Commit 9ad56e6 pushed by JoelOtter
February 22, 2024 16:39 3m 38s master
February 22, 2024 16:39 3m 38s
Support all script return types
CI #115: Commit 819292f pushed by JoelOtter
February 16, 2024 20:19 4m 3s master
February 16, 2024 20:19 4m 3s
Lua scripting
CI #114: Pull request #15 synchronize by JoelOtter
February 16, 2024 19:36 4m 27s lua
lua
February 16, 2024 19:36 4m 27s
Lua scripting
CI #113: Pull request #15 synchronize by JoelOtter
February 16, 2024 19:18 4m 43s lua
lua
February 16, 2024 19:18 4m 43s
Lua scripting
CI #112: Pull request #15 synchronize by JoelOtter
February 15, 2024 22:02 3m 48s lua
lua
February 15, 2024 22:02 3m 48s
Lua scripting
CI #111: Pull request #15 synchronize by JoelOtter
February 15, 2024 18:38 3m 40s lua
lua
February 15, 2024 18:38 3m 40s