Dominant Antagonists
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All antagonists should be a dominant force in the round. This milestone tracks all antagonist changes that may influence progress towards this goal.
- Many rounds have long periods (60-90 minutes) of inactivity before sudden action.
- Antagonists struggle to create drama, leading to dull rounds that drive players away.
- Goal: Make individual antagonists stron…
All antagonists should be a dominant force in the round. This milestone tracks all antagonist changes that may influence progress towards this goal.
- Many rounds have long periods (60-90 minutes) of inactivity before sudden action.
- Antagonists struggle to create drama, leading to dull rounds that drive players away.
- Goal: Make individual antagonists stronger—not necessarily murderbone capable, but significant threats to crew and security.
- Detection should not be a game-over point for any antagonists; it should be part of being an antagonist.
- Dynamic mode will adjust antagonist count to balance more powerful antagonists.
- Expected outcome: Fewer antagonist rounds, but more engaging ones.