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Dominant Antagonists

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All antagonists should be a dominant force in the round. This milestone tracks all antagonist changes that may influence progress towards this goal.

  • Many rounds have long periods (60-90 minutes) of inactivity before sudden action.
  • Antagonists struggle to create drama, leading to dull rounds that drive players away.
  • Goal: Make individual antagonists stron…

All antagonists should be a dominant force in the round. This milestone tracks all antagonist changes that may influence progress towards this goal.

  • Many rounds have long periods (60-90 minutes) of inactivity before sudden action.
  • Antagonists struggle to create drama, leading to dull rounds that drive players away.
  • Goal: Make individual antagonists stronger—not necessarily murderbone capable, but significant threats to crew and security.
  • Detection should not be a game-over point for any antagonists; it should be part of being an antagonist.
  • Dynamic mode will adjust antagonist count to balance more powerful antagonists.
  • Expected outcome: Fewer antagonist rounds, but more engaging ones.
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