Makes the Cat Surgeon no longer instantly pacify consious felinids. #11898
+1
−1
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About The Pull Request
The cattification of the cat surgeon intentionally lacked a stat check, so as long as you had a cat ears or tail the cat surgeon's first attack against you would instantly pacify you irrespective of circumstance. This was technically an intended feature, but sucks to play against.
Why It's Good For The Game
This "feature" was dumb as fuck. Being permanently pacified, with a brain trauma, through blocks and hardsuit helmets and any sort of counterplay just really sucks. This at least means that, even if you're a felinid, he has to knock you out first.
Testing Photographs and Procedure
Note that the cat surgeon has to render the felinid unconscious before pacifying them. On master, they could just pax them on the first attack. (I just realised that you can't see the chat bar, but everything displayed as normal, and since the cat surgeon doesn't target pacified people we can confirm that it worked by their switching targets as the video ends and not before)
dreamseeker_371wQQ9pRd.mp4
Changelog
🆑
balance: The cat surgeon can no longer extendo-grip around blocks to pacify conscious felinids.
/:cl: