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[Port] Adds leaning to the game #12046

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XeonMations
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@XeonMations XeonMations commented Dec 17, 2024

About The Pull Request

As the tin shows, adds leaning to the game.

Ports the following TG station PRs:

as well as a plethora of modifications from me in the component of leanable.dm which includes falling if the airlock you're leaning on opens, as well as adding the ability to lean on computers, airlocks.

Why It's Good For The Game

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Testing Photographs and Procedure

Screenshots&Videos

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Changelog

🆑 XeonMations, itseasytosee, vinylspiders, MrMelbert, SmArtKar, optimumtact, SyncIt21
add: Added leaning to the game. You can now lean by dragging your character onto a wall, window, airlock or computer.
/:cl:

@XeonMations XeonMations marked this pull request as ready for review December 18, 2024 12:38
@ClownMoff
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I'm going to have so much e-sex with this

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@Tsar-Salat Tsar-Salat left a comment

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dreamseeker_RXsdTdB9HN.mp4

is there a reason why leaning sometimes fails here?

dreamseeker_1fyCBF304p.mp4

Falling when the airlock should make you fall into the airlock. It doesnt make sense to fall forward on something you are leaning on, yea?

dreamseeker_f3GrIpmYmp.mp4

The south leaning looks really bad ngl. I get why it should still exist, but is there something you can do to make it look like the spaceman isn't on top of the wall?

Screenshot 2024-12-22 121546

Two people should not be able to lean in the same space.

@XeonMations XeonMations marked this pull request as draft December 26, 2024 07:28
@XeonMations
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The south leaning looks really bad ngl. I get why it should still exist, but is there something you can do to make it look like the spaceman isn't on top of the wall?

I genuinly cant do anything about it. If you have suggestions i am open to them.

@Rukofamicom
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Rukofamicom commented Dec 27, 2024

Leaning south is immersion breaking enough I'd go as far as to suggest it be impossible unless a good solution is found for how it looks

@Tsar-Salat
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If you have suggestions i am open to them.

honestly just lower the y distance moved? See how it looks.

@TsunamiAnt
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so much work to avoid just basic pixelshifting smh.

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5 participants