-
Notifications
You must be signed in to change notification settings - Fork 131
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
No more hard coding Native Libraries #13
base: master
Are you sure you want to change the base?
Conversation
Added Library loader, to load a particular library depending on what OS the program is running on
Library loader class, to load a particular library depending on the OS running the program. This means you do not have to set the native library location for the lwjgl.jar.
If you want it to be accepted - better to move LibaryLoader to engine.core |
It work's with mine... Tried on all 3. |
Solaris folder there is for reason.You know that,right? Oh and really - its better to be in engine.core , its more logical to be there.. |
Moved from com.base.game... Allows you to automatically load native libraries rather than hard coding them into "lwjgl.jar" via native library location.
Well I did the changes apart from creating the libs.jar. |
Oh you cold just edit path when editing file , its easy.Just hit backspace on begining of filename.Its better that creating/deleting files ;) |
The new class changes the native library depending on what OS the program is ran from.