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* add changeworld listener * simplify logic, add notification for run exit on death remove portals from canceling run, ensure gamemode is only changed in certain teleport events make it more explicit that IslandEnterEvent checks source world before changing gamemode non-parkour -> parkour: PlayerChangedWorldEvent set gm non-parkour -> non-parkour: none parkour -> parkour: same island: PlayerTeleportEvent set gm if not running between islands: IslandEnterEvent set gm parkour -> non-parkour: none --------- Co-authored-by: tastybento <[email protected]>
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