The Teleporter Room allows you to teleport materials and pawns on the current map directly into another
Teleporter Room, anywhere on the Planet.
Everything and everyone in both Teleporter Rooms swap places.
When solar storms occur, the Teleporter Room is fully powered by the solar wind.
Conditions for a functional Teleporter Room:
- It must be placed in a room that is at least 6x6 to fully fit the Teleporter.
- The Room must not be bigger than 12x24 (288 cells).
- The Room must be completely surrounded by Plasteel walls and doors, to facilitate the Zero-Point Energy transfer.
- The Room must be completely roofed. No unroofed tiles.
- The Room's floor must be completely covered in Sterile Tiles.
- All requirements also apply for the remote Teleporter Room, as well.
Change Log
**v1.2.0: Rimworld v1.6 Support
- [2025-07-08 18:31:37 CDT] General refactorings.
- [2025-07-08 18:28:38 CDT] Dramatically refactored the teleporter room validating mechanism.
- [2025-07-08 18:26:17 CDT] Improvement: Teleporter transmit buttons are now sorted alphabetically.
- [2025-07-08 09:16:03 CDT] Added support for Rimworld v1.6.
- [2025-07-08 09:13:25 CDT] Made the Teleporter unflickable.
- [2025-07-08 09:00:13 CDT] Increased the cost to build Teleporter by 2,500 silver.
- [2025-07-08 08:59:35 CDT] Majorly improved ./build.sh to handle XML changes as well.
- [2025-07-08 08:58:41 CDT] Migrated to a modern dotnet SDK project.
- [2025-07-08 08:21:42 CDT] Refactored the building requirements report.
- [2025-07-08 08:20:45 CDT] Fixed a NULL pointer when the teleporter was not connected to the power grid.
- [2025-07-08 08:20:03 CDT] Refactored the powered-on-during-solar-flares logic.
- [2025-07-07 18:27:18 CDT] Fixed logic relating to secondary teleporters not functioning.
- [2025-07-07 13:46:33 CDT] DeepSeek's bug fix with how new Teleporters are named.
Better Rimworlds Stargate Mods
- Stargate — Send Pawns and Items to other Savegames on the same computer.
- CryoRegenesis — Forever Young Glittertech (a Rimworld take on the Goa'uld Sarcophagus).
- ZPM — Build your own or buy an Archotech Zero-Point Module (Stargate Atlantis).
- ZatGun — An actual Zat'nik'tel, from the Stargate Universe. One shot stuns. Two shots kills.
Other Better Rimworlds Mods
- WakeUp Implant — Installs a brain implant that gives the effects of a permanent wakeup high.
- Savegame Shrinker — Cleans up unnecessary data from long-running Savegames.
- DeMaterializer — Precursor to teleportation. Late-stage raid defense system.
Contributors
This mod is forked off of the incredible Stargate mod.