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Shader Adjustments
BlueSkyDefender edited this page Nov 14, 2020
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Shift + f2 for ReShade 3.0 menu and the HOME key for ReShade 4.0+
Divergence -[◄10▪▪▪▪▪▪▪▪50►]+ Divergence increases differences between the L & R images. Increasing this allows you to experience more depth. ZPD & Seperation -[◄▪▪0.25►]+ -[◄▪0.0▪►]+ Zero Parallax Distance controls the focus distance for the screen Pop-out effect also known as Convergence & Seperation is used to controll this pop out effect to keep it in screen. ZPD Auto-Balance -[◄0▪▪▪▪▪▪▪▪▪▪5►]+ Automatically Balance between ZPD Depth and Scene Depth. ZPD Boundary Detection [Off ▼] This treats your screen as a virtual wall & scales ZPD down when detected. [Off ▼] [Normal ▼] [Third Person ▼] [FPS Full ▼] [FPS Narrow ▼] ZPD Boundary & Fade Time -[◄▪▪0.5►]+ -[◄▪0.25▪►]+ This selection menu gives extra boundary conditions to scale ZPD & lets you adjust Fade time of this effect.
Edge Handling [Black Edges ▼] Edges selection for your screen output. Select Between [Mirrored Edges ▼] [Black Edges ▼] or [Stretched Edges ▼]. Edge Mask -[◄-0.125▪▪▪1.5►]+ Use this to adjust for artifacts from a lower resolution depth buffer. Performance Mode [ ] Performance Mode Lowers Occlusion Quality Processing so that there is a small boost to FPS.
Depth Map Selection [DM0 Normal ▼] This sets zBuffer linearization. [DM0 Normal ▼] [DM1 Reversed ▼] Depth Map Adjustment -[◄▪7.5▪▪▪▪▪▪▪►]+ This allows for you to adjust the zBuffer precision on the fly. Depth Map Offset -[◄0.0▪▪▪▪▪▪▪▪►]+ Depth Map Offset is for non conforming ZBuffer. Most of the time leave this alone. Auto Depth Adjust -[◄▪0.100▪▪▪▪▪►]+ Automatically scales depth so it fights out of game menu pop out. Depth Detection [Off ▼] Use this to disable/enable in game Depth Buffer Detection.[Off ▼] [Detection +Sky ▼] [Detection -Sky ▼] [ReShade's Detection ▼] Depth Map View [Off ▼] Use this for debugging depth related issues. Depth Map Flip [ ] Flip the depth map if it is upside down.
Weapon Profiles [WP Off ▼] Pick Weapon Profile for your game or make your own. [Custom WP ▼] & [WP 0-75 ▼] Weapon Hand Adjust -[◄▪0▪►][◄▪0▪►][◄▪0▪►]+ Adjust Weapon depth map for your games. [X CutOff Point] [Y Precision] [Z Tuning] Weapon ZPD and Near Depth -[◄▪0.3▪►][◄▪0.0▪►]+ X Controls the focus distance for the screen Pop-out effect also known as Convergence for the weapon hand. Y is used for Tuning this without precision. FPS Focus Depth [Off ▼] This lets the shader handle real time depth reduction for aiming down your sights. [Off ▼] [Press ▼] [Hold ▼] Weapon Boundary Detection -[◄0.0▪▪▪▪▪▪▪▪►]+ This selection menu gives extra boundary conditions to WZPD. It fights Weapon Pop out.
3D Display Mode [Side by Side ▼] Stereoscopic 3D display output selection. [Side by Side ▼][Top & Bottom ▼][Line Interlaced ▼][Checkerboard ▼][Autostereoscopic ▼][Anaglyph ▼] Interlace, Anaglyph, & -[◄▪0.5▪►][◄▪1.0▪►][◄▪0.0▪►]+Interlace Optimization is used to reduce aliasing in a Line or Column interlaced image. Anaglyph Desaturation allows for removing color from an anaglyph 3D image. Downscaling Support [SR Native ▼] Dynamic Super Resolution scaling support for. [SR 2160p A ▼] [SR 2160p B ▼] [SR 1080p A ▼] [SR 1080p B ▼] [SR 1050p A ▼] [SR 1050p B ▼] [SR 720p A ▼] [SR 720p B ▼] Perspective -[◄▪▪▪▪▪0▪▪▪▪▪►]+ Determines the perspective point of the two images this shader produces. [-100:100] Eye Swap [ ] Left Right Eye Swap.
Cursor Selection [Off ▼] Choose the cursor type you like to use for game type. [FPS ▼] [ALL ▼] [RTS ▼] Cursor Adjustments -[◄0▪▪▪▪▪▪▪▪▪10►]+ This controlls the X Size & Y Color. Cursor Lock [ ] Screen Cursor to Screen Crosshair Lock. Once this is on you can use Mouse 4 to toggle it.
ZPD Balance -[◄0▪▪▪▪▪▪▪▪1.0►]+ Balances between ZPD Depth and Scene Depth manually.
Z Horizontal & Vertical -[◄▪▪▪▪▪1.0▪▪▪▪►]+ Adjust Horizontal and Vertical Resize. Z Position -[◄▪▪▪▪▪▪0▪▪▪▪▪►]+ Adjust the Image Position if it's off by a bit. Alinement View [ ] A Guide to help aline the Depth Buffer to the Image.
HUD Mode -[◄▪0.0▪►][◄▪0.5▪►]+ Adjust HUD for your games. [X CutOff Point] [Y ZPD]
Distortion Options [On ▼] Use this to Turn Off, Turn On, & to use the BD Alinement Guide. Barrel Distortion K1 K2 K3 -[◄▪0▪►][◄▪0▪►][◄▪0▪►]+ Adjust Distortions K1, K2, & K3 Barrel Distortion Zoom -[◄-0.5▪▪▪0.5►]+ Adjust Barrel Distortion Zoom Toggle Barrel Distortion [ ] Use this if you modded the game to remove Barrel Distortion.
//This enables the older SuperDepth3D method of producing an 3D image. This is better for older systems that have an hard time running the new mode.
//Also use this if you like the look of the old mode.
#define Legacy_Mode 0 //Zero is off and One is On.
// Zero Parallax Distance Balance Mode allows you to switch control from manual to automatic and vice versa.
#define Balance_Mode 0 //Default 0 is Automatic. One is Manual.
// RE Fix is used to fix the issue with Resident Evil's 2 Remake 1-Shot cutscenes.
#define RE_Fix 0 //Default 0 is Off. One is On.
// Change the Cancel Depth Key. Determines the Cancel Depth Toggle Key using keycode info
// The Key Code for Decimal Point is Number 110. Ex. for Numpad Decimal "." Cancel_Depth_Key 110
#define Cancel_Depth_Key 0 // You can use http://keycode.info/ to figure out what key is what.
// Rare Games like Among the Sleep Need this to be turned on.
#define Invert_Depth 0 //Default 0 is Off. One is On.
// Barrel Distortion Correction For SuperDepth3D for non conforming BackBuffer.
#define BD_Correction 0 //Default 0 is Off. One is On.
// Horizontal & Vertical Depth Buffer Resize for non conforming DepthBuffer.
// Also used to enable Image Position Adjust is used to move the Z-Buffer around.
#define DB_Size_Postion 0 //Default 0 is Off. One is On.
// Auto Letter Box Correction
#define LB_Correction 0 //Default 0 is Off. One is On.
// HUD Mode is for Extra UI MASK and Basic HUD Adjustments. This is useful for UI elements that are drawn in the Depth Buffer.
// Such as the game Naruto Shippuden: Ultimate Ninja, TitanFall 2, and or Unreal Gold 277. That have this issue. This also allows for more advance users
// Too Make there Own UI MASK if need be.
// You need to turn this on to use UI Masking options Below.
#define HUD_MODE 0 // Set this to 1 if basic HUD items are drawn in the depth buffer to be adjustable.
// -=UI Mask Texture Mask Interceptor=- This is used to set Two UI Masks for any game. Keep this in mind when you enable UI_MASK.
// You Will have to create Three PNG Textures named DM_Mask_A.png & DM_Mask_B.png with transparency for this option.
// They will also need to be the same resolution as what you have set for the game and the color black where the UI is.
// This is needed for games like RTS since the UI will be set in depth. This corrects this issue.
#if ((exists "DM_Mask_A.png") || (exists "DM_Mask_B.png"))
#define UI_MASK 1
#else
#define UI_MASK 0
#endif
// To cycle through the textures set a Key. The Key Code for "n" is Key Code Number 78.
#define Set_Key_Code_Here 0 // You can use http://keycode.info/ to figure out what key is what.
// Texture EX. Before |::::::::::| After |**********|
// |::: | |*** |
// |:::_______| |***_______|
// So :::: are UI Elements in game. The *** is what the Mask needs to cover up.
// The game part needs to be transparent and the UI part needs to be black.
// The Key Code for the mouse is 0-4 key 1 is right mouse button.
#define Cursor_Lock_Key 4 // Set default on mouse 4
#define Fade_Key 1 // Set default on mouse 1
#define Fade_Time_Adjust 0.5625 // From 0 to 1 is the Fade Time adjust for this mode. Default is 0.5625;
// Delay Frame for instances the depth bufferis 1 frame behind useful for games that need "Copy Depth Buffer
// Before Clear Operation," Is checked in the API Depth Buffer tab in ReShade.
#define D_Frame 0 //This should be set to 0 most of the times this will cause latency by one frame.
//Text Information Key Default F11
#define Text_Info_Key 122
I can alter the size of your Mouse Pointer by going here. http://www.rw-designer.com/cursor-set/smalldot More info: First, you would need to enable the CrossCursor in Depth3D Now from here the only thing I can think about is using a program called YoloMouse and Modifying/Adding a custom tiny little cursor. You Can Get it here. pandateemo.github.io/YoloMouse/ You have to make a Tiny Little Mouse Cursor So It's Not Distracting. You can even make multiple for different units. Like a Little X, a little Dot, or a little crosshair. You can make it with www.rw-designer.com/online-cursor-editor image 1 https://cdn.discordapp.com/attachments/458063532567691284/574848158731862020/unknown.png Once you make it, rename it to one of the built-in cur files for Yolo Mouse. ex: "1.cur" image 2 https://cdn.discordapp.com/attachments/458063532567691284/574849534945919007/unknown.png This will NOT solve your problem 100%, But it will mitigate it.
I hope this helps.
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