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Shader DepthMap
BlueSkyDefender edited this page Dec 14, 2020
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[DM0 Normal ▼] This sets zBuffer linearization. [DM0 Normal ▼] [DM1 Reversed ▼]
-[◄▪7.5▪▪▪▪▪▪▪►]+ This allows for you to adjust the zBuffer precision on the fly.
-[◄▪▪▪▪0.0▪▪▪▪►]+ Depth Map Offset is for non-conforming ZBuffer. Almost all the time leave this setting alone.
-[◄▪0.100▪▪▪▪▪►]+ Automatically scales depth so it fights out of game menu pop out.
[ ] Flip the depth map if it is upside down.
Depth Detection [Off ▼] Use this to disable/enable in game Depth Buffer Detection.[Off ▼] [Detection +Sky ▼] [Detection -Sky ▼] [ReShade's Detection ▼] Depth Map View [Off ▼] Use this for debugging depth related issues.
[ ] Use aspect ratio heuristics Automatically tries to use the best buffers based on Aspect Ratio of your main resolution.
[ ] Copy Depth buffer before clearing operations This makes a copy of the depth buffer before the game can clear it so it can be used in ReShade.
[x] > 0x00000*********** | Resolution | Draw Calls ==> Vertices | So this lets users select their own Depth Buffer based on the information provided. [ ] > 0x00000*********** | Resolution | Draw Calls ==> Vertices | Warning So this does not let the user select their own Depth Buffer based on the information provided. The warning may show as MSAA if this is the case disable it in the majority of games.
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