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Adiciona alguns moods novos ao jogo (Simple-Station#13)
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24 changes: 24 additions & 0 deletions
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Resources/Locale/en-US/_Andromeda/interaction/verbs/noop.ftl
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interaction-Kiss-name = Kiss | ||
interaction-Kiss-description = A kiss melts the pains away. | ||
interaction-Kiss-success-self-popup = You kiss {THE($target)}. | ||
interaction-Kiss-success-target-popup = {THE($user)} kisses you. | ||
interaction-Kiss-success-others-popup = {THE($user)} kisses {THE($target)}. | ||
interaction-Lick-name = Lick | ||
interaction-Lick-description = Lick your co-worker, what HR?. | ||
interaction-Lick-success-self-popup = You lick {THE($target)}. | ||
interaction-Lick-success-target-popup = {THE($user)} licks you. | ||
interaction-Lick-success-others-popup = {THE($user)} licks {THE($target)}. | ||
interaction-HighFive-name = HighFive | ||
interaction-HighFive-description = HighFive your co-worker, what up?. | ||
interaction-HighFive-success-self-popup = You HighFive {THE($target)}. | ||
interaction-HighFive-success-target-popup = {THE($user)} HighFive's you. | ||
interaction-HighFive-success-others-popup = {THE($user)} HighFive's {THE($target)}. | ||
interaction-ButtSlap-name = ButtSlap | ||
interaction-ButtSlap-description = ButtSlap your co-worker. | ||
interaction-ButtSlap-success-self-popup = You ButtSlap {THE($target)}. | ||
interaction-ButtSlap-success-target-popup = {THE($user)} ButtSlap's you. | ||
interaction-ButtSlap-success-others-popup = {THE($user)} ButtSlap {THE($target)}. | ||
53 changes: 53 additions & 0 deletions
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Resources/Locale/pt-BR/_Andromeda/interaction/verbs/noop.ftl
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interaction-Kiss-name = Beijo | ||
interaction-Kiss-description = Um beijo derrete as dores. | ||
interaction-Kiss-success-self-popup = Você beija {THE($target)}. | ||
interaction-Kiss-success-target-popup = {THE($user)} beija você. | ||
interaction-Kiss-success-others-popup = {THE($user)} beija {THE($target)}. | ||
interaction-Lick-name = Lamber | ||
interaction-Lick-description = Lambe seu colega de trabalho, que RH? | ||
interaction-Lick-success-self-popup = Você lambe {THE($target)}. | ||
interaction-Lick-success-target-popup = {THE($user)} Lambe você. | ||
interaction-Lick-success-others-popup = {THE($user)} Lambe {THE($target)}. | ||
interaction-HighFive-name = HighFive | ||
interaction-HighFive-description = Dê um highfive no seu colega de trabalho, Daew? | ||
interaction-HighFive-success-self-popup = você HighFive com {THE($target)}. | ||
interaction-HighFive-success-target-popup = {THE($user)} da HighFive com você. | ||
interaction-HighFive-success-others-popup = {THE($user)} da HighFive com {THE($target)}. | ||
interaction-ButtSlap-name = Tapa na bunda | ||
interaction-ButtSlap-description = Dê um tapa na bunda do seu colega de trabalho. | ||
interaction-ButtSlap-success-self-popup = Você da um tapa na bunda de {THE($target)}. | ||
interaction-ButtSlap-success-target-popup = {THE($user)} da um tapa na bunda em você. | ||
interaction-ButtSlap-success-others-popup = {THE($user)} deu um tapa na bunda de {THE($target)}. | ||
interaction-Blush-name = Corar | ||
interaction-Blush-description = Fique vermelho por algo embaraçoso (ou fofo). | ||
interaction-Blush-success-self-popup = Você cora ao olhar para {THE($target)}. Oh, céus! | ||
interaction-Blush-success-target-popup = {THE($user)} cora ao olhar para você. Que bonitinho! | ||
interaction-Blush-success-others-popup = {THE($user)} cora ao interagir com {THE($target)}. Está ficando quente aqui? | ||
interaction-Boop-name = Boop | ||
interaction-Boop-description = Toque no nariz de alguém, só por diversão! | ||
interaction-Boop-success-self-popup = Você toca o nariz de {THE($target)}. Boop! | ||
interaction-Boop-success-target-popup = {THE($user)} toca no seu nariz. Boop! Que estranho! | ||
interaction-Boop-success-others-popup = {THE($user)} toca o nariz de {THE($target)}. Boop! É uma tradição agora. | ||
interaction-Poke-name = Cutucar | ||
interaction-Poke-description = Dê aquela cutucada básica para chamar atenção. | ||
interaction-Poke-success-self-popup = Você cutuca {THE($target)}. Ei, me nota aqui! | ||
interaction-Poke-success-target-popup = {THE($user)} te cutuca. Tem algo pra dizer? | ||
interaction-Poke-success-others-popup = {THE($user)} cutuca {THE($target)}. Alerta de cutucada! | ||
interaction-Bow-name = Reverência | ||
interaction-Bow-description = Faça uma reverência respeitosa. | ||
interaction-Bow-success-self-popup = Você faz uma reverência para {THE($target)}. Respeito máximo! | ||
interaction-Bow-success-target-popup = {THE($user)} faz uma reverência para você. Majestade? | ||
interaction-Bow-success-others-popup = {THE($user)} faz uma reverência para {THE($target)}. Que formal! | ||
interaction-Handshake-name = Aperto de mão | ||
interaction-Handshake-description = Um aperto de mão firme e respeitoso. | ||
interaction-Handshake-success-self-popup = Você aperta a mão de {THE($target)}. Negócio fechado! | ||
interaction-Handshake-success-target-popup = {THE($user)} aperta sua mão. Muito profissional! | ||
interaction-Handshake-success-others-popup = {THE($user)} aperta a mão de {THE($target)}. Relacionamento formal! |
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Resources/Prototypes/_Andromeda/Interactions/mood_interactions.yml
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- type: Interaction | ||
id: HighFive | ||
parent: [BaseGlobal, BaseHands] | ||
priority: 0 | ||
icon: /Textures/_Andromeda/Interface/Actions/highfive.png | ||
delay: 0.4 | ||
range: {max: 1} | ||
hideByRequirement: true | ||
requirement: | ||
!type:MobStateRequirement | ||
inverted: true | ||
action: | ||
# TODO: this should pull the target closer or sumth, but I need to code that action first | ||
!type:MoodAction | ||
effect: ReceivingHighFive | ||
effectSuccess: | ||
popup: Obvious | ||
sound: | ||
path: /Audio/_Andromeda/Effects/highfive.ogg | ||
params: | ||
volume: 5 | ||
|
||
- type: Interaction | ||
id: Blush | ||
parent: [BaseGlobal, BaseHands] | ||
priority: -1 | ||
icon: /Textures/_Andromeda/Interface/Actions/blush.png | ||
delay: 0.4 | ||
range: {max: 20} | ||
hideByRequirement: true | ||
requirement: | ||
!type:MobStateRequirement # Don't wave your hands at inanimate objects smh | ||
inverted: true | ||
action: | ||
!type:MoodAction | ||
effect: BeingPet | ||
effectSuccess: | ||
popup: Obvious | ||
|
||
- type: Interaction | ||
id: Boop | ||
parent: [BaseGlobal, BaseHands] | ||
priority: 0 | ||
icon: /Textures/_Andromeda/Interface/Actions/boop.png | ||
delay: 0.4 | ||
range: {max: 1} | ||
hideByRequirement: true | ||
requirement: | ||
!type:MobStateRequirement | ||
inverted: true | ||
action: | ||
!type:MoodAction | ||
effect: BeingPet | ||
effectSuccess: | ||
popup: Obvious | ||
sound: {path: /Audio/Effects/pop.ogg} | ||
|
||
- type: Interaction | ||
id: Poke | ||
parent: [BaseGlobal, BaseHands] | ||
priority: 0 | ||
icon: /Textures/_Andromeda/Interface/Actions/poke.png | ||
delay: 0.4 | ||
range: {max: 1} | ||
hideByRequirement: true | ||
requirement: | ||
!type:MobStateRequirement | ||
inverted: true | ||
action: | ||
!type:MoodAction | ||
effect: BeingPet | ||
effectSuccess: | ||
popup: Obvious | ||
sound: {path: /Audio/Effects/thudswoosh.ogg} | ||
soundPerceivedByOthers: false | ||
|
||
- type: Interaction | ||
id: Bow | ||
parent: [BaseGlobal, BaseHands] | ||
priority: -1 | ||
icon: /Textures/_Andromeda/Interface/Actions/bow.png | ||
delay: 0.4 | ||
range: {max: 30} | ||
hideByRequirement: true | ||
requirement: | ||
!type:MobStateRequirement | ||
inverted: true | ||
action: | ||
# TODO: this should pull the target closer or sumth, but I need to code that action first | ||
!type:MoodAction | ||
effect: ReceivingHighFive | ||
effectSuccess: | ||
popup: Obvious | ||
sound: {path: /Audio/Effects/thudswoosh.ogg} | ||
|
||
- type: Interaction | ||
id: Handshake | ||
parent: [BaseGlobal, BaseHands] | ||
priority: 0 | ||
icon: /Textures/_Andromeda/Interface/Actions/handshake.png | ||
delay: 0.4 | ||
range: {max: 1} | ||
hideByRequirement: true | ||
requirement: | ||
!type:MobStateRequirement | ||
inverted: true | ||
action: | ||
# TODO: this should pull the target closer or sumth, but I need to code that action first | ||
!type:MoodAction | ||
effect: ReceivingHighFive | ||
effectSuccess: | ||
popup: Obvious | ||
sound: {path: /Audio/Effects/thudswoosh.ogg} | ||
|
||
# - type: Interaction | ||
# id: ButtSlap | ||
# parent: [BaseGlobal, BaseHands] | ||
# priority: -1 | ||
# icon: /Textures/_Andromeda/Interface/Actions/buttslap.png | ||
# delay: 0.4 | ||
# range: {max: 1} | ||
# hideByRequirement: true | ||
# requirement: | ||
# !type:MobStateRequirement | ||
# inverted: true | ||
# action: | ||
# !type:MoodAction | ||
# effect: BeingPet | ||
# effectSuccess: | ||
# popup: Obvious | ||
# sound: {path: /Audio/_Andromeda/Effects/boing.ogg} |
43 changes: 43 additions & 0 deletions
43
Resources/Prototypes/_Andromeda/Mood/genericPositiveEffects.yml
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- type: moodEffect | ||
id: BeingKissed | ||
moodChange: 4 | ||
timeout: 120 | ||
category: PositiveInteraction | ||
|
||
- type: moodEffect | ||
id: ReceivingHighFive | ||
moodChange: 4 | ||
timeout: 120 | ||
category: PositiveInteraction | ||
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- type: moodEffect | ||
id: ReceivingButtSlap | ||
moodChange: 4 | ||
timeout: 120 | ||
category: PositiveInteraction | ||
|
||
- type: moodEffect | ||
id: BeingLicked | ||
moodChange: 4 | ||
timeout: 120 | ||
category: PositiveInteraction | ||
|
||
- type: moodEffect | ||
id: BeingHypnotized | ||
moodChange: 10 | ||
timeout: 300 | ||
|
||
- type: moodEffect | ||
id: LostHypnosis | ||
moodChange: -3 | ||
timeout: 120 | ||
|
||
- type: moodEffect | ||
id: IceCreamBenefit | ||
moodChange: 2 | ||
timeout: 180 #3 minutes | ||
|
||
- type: moodEffect | ||
id: IceCreamBrainFreeze | ||
moodChange: -15 | ||
timeout: 30 #30 second |
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