perf(gl): improved state tracking and other optimisations#330
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cobaltgit wants to merge 15 commits into
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perf(gl): improved state tracking and other optimisations#330cobaltgit wants to merge 15 commits into
cobaltgit wants to merge 15 commits into
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Slight but free performance boost here |
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There's a lot more glEnable calls in legacy-gl, could maybe do a bitmask instead of however many booleans EDIT: No point, it's not a hot struct and you'd only be saving 3 bytes and having to map the capabilities from GL to the bitmask. |
also improved readability of setRenderTarget
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Not enough meaningful improvement yet |
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Will look back into this later |
saves 5 gazillion strcmp calls every time a shader is set
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Todo: apply to legacy-gl and test