Skip to content

Tools for an easier usage of RelEcs with the Godot Engine.

License

Notifications You must be signed in to change notification settings

Byteron/RelEcsGodot

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

44 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

RelEcsGodot

Tools for an easier usage of RelEcs with the Godot Engine.

// a pure ecs component
class Health { public int Value; }

// For the extra godot functionality, inherit from GDSystem
public class ExampleSystem : GDSystem
{
    // Godot Scene
    PackedScene SomeScene = GD.Load<PackedScene>("res://SomeScene.tscn");

    public override void Run()
    {
        // Let's say our Scene looks like this:
        //
        // SomeScene (SomeScene : Node2D)
        // -- Sprite (Sprite : Node2D)
        // 
        // creating an instance of SomeScene.tscn and adding it to the scene tree.
        var node = SomeScene.Instance<SomeScene>();
        AddChild(node);

        // RelEcsGodot adds a method overload for Spawn, that allows to take a Node type object
        // RelEcsGodot will automatically convert that Node into an Entity with Components in the ECS.
        Entity entity = Spawn(node).Id();

        // this is now a normal ecs entity and we can do the things we're used to
        // like adding other struct components to it.
        On(entity).Add(new Health { Value = 10 })

        // despawns the entity AND frees the node it was created from.
        DespawnAndFree(entity);
        // NOTE: just calling Despawn(entity) will not free the node, only the entity.

        // We can query for those Nodes like so:
        foreach (var (entity, sprite, health) in Query<SomeScene, Sprite, Health>())
        {
            // do something with your nodes here
        }

        // entities that are spawned from a node also have a special component that you can query for.
        var query = Query<Root>();
    }
}

further documentation can be found here.

About

Tools for an easier usage of RelEcs with the Godot Engine.

Topics

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages