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version: 1.21.5 #6882
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# Conflicts: # src/main/java/net/ccbluex/liquidbounce/injection/mixins/minecraft/item/MixinHeldItemRenderer.java # src/main/java/net/ccbluex/liquidbounce/injection/mixins/minecraft/item/MixinItem.java # src/main/kotlin/net/ccbluex/liquidbounce/config/gson/serializer/minecraft/StringIdentifiableSerializer.kt # src/main/kotlin/net/ccbluex/liquidbounce/features/command/commands/client/client/CommandClientBrowserSubcommand.kt # src/main/kotlin/net/ccbluex/liquidbounce/features/command/commands/module/CommandInvsee.kt # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/ModuleAutoClicker.kt # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/ModuleAutoWeapon.kt # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/ModuleSwordBlock.kt # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/killaura/KillAuraRequirements.kt # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/player/invcleaner/items/WeaponItemFacet.kt # src/main/kotlin/net/ccbluex/liquidbounce/integration/VirtualScreenType.kt # src/main/kotlin/net/ccbluex/liquidbounce/integration/backend/browser/BrowserSettings.kt # src/main/kotlin/net/ccbluex/liquidbounce/integration/interop/protocol/rest/v1/client/ProxyFunctions.kt # src/main/kotlin/net/ccbluex/liquidbounce/integration/theme/ThemeManager.kt # src/main/kotlin/net/ccbluex/liquidbounce/utils/client/ProtocolUtil.kt
# Conflicts: # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/murdermystery/MurderMysterySwordDetection.kt # src/main/kotlin/net/ccbluex/liquidbounce/utils/item/SpecialItemExtension.kt
# Conflicts: # src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/render/trajectories/ModuleTrajectories.kt
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@superblaubeere27 The render code needs rewrite. I don't understand OpenGL nor the new Minecraft "rendering engine", so if you are interested, then you can complete it. And... as you know the 2D rendering will be changed too in 1.21.6. - - |
remaining: client player + render
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they're trying to abstract away the OpenGL part of rendering so they can see if porting to vulkan would be worth it. |
src/main/kotlin/net/ccbluex/liquidbounce/utils/render/RenderExtensions.kt
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src/main/kotlin/net/ccbluex/liquidbounce/render/buffer/AbstractFramebuffer.kt
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| interface FramebufferAddition { | ||
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| fun `liquidbounce$setColorAttachment`(texture: GpuTexture?): GpuTexture? | ||
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| fun `liquidbounce$setDepthAttachment`(texture: GpuTexture?): GpuTexture? | ||
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| } |
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What is this used for?
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I was tried to make blur correct on Mac but failed
If it's useless u can remove it before final merging.
src/main/kotlin/net/ccbluex/liquidbounce/features/module/modules/combat/ModuleSwordBlock.kt
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z-index is broken...
Now we have a bool value in Nametags to control this.
closes #5145
TODO: