Cross platform FFI bindings for FFmpeg internal libraries. This is a crate that:
- Links FFmpeg libraries for you.
- Generates Rust binding for FFmpeg libraries.
To use this crate, you need to set several environment variables.
If you have FFmpeg installed with package manager, import rusty_ffmpeg with feature link_system_ffmpeg. Then it should work.
If you built FFmpeg from source, set FFMPEG_PKG_CONFIG_PATH to the path of the generated FFmpeg pkg-config directory. Then it should work.
rusty_ffmpeg can link FFmpeg using vcpkg:
- Install
vcpkg, check documentation of the vcpkg crate for the environment variables to set. - Import
rusty_ffmpegwith featurelink_vcpkg_ffmpeg, Then it should work.
You need to set several environment variables for both the linking and binding generating procedures.
-
Dynamic linking with pre-built dylib: Set
FFMPEG_DLL_PATHto the path ofdllorsofiles. (Windows: Put corresponding.libfile next to the.dllfile.) -
Static linking with pre-built staticlib: Set
FFMPEG_LIBS_DIRto the path of FFmpeg pre-built libs directory.
-
Compile-time binding generation(requires the
Clangdylib): SetFFMPEG_INCLUDE_DIRto the path of the header files for binding generation. -
Use your prebuilt binding: Set
FFMPEG_BINDING_PATHto the pre-built binding file. The pre-built binding is usually copied from theOUT_DIRof the compile-time binding generation, using it will prevent the need to regenerate the same binding file repeatedly.
You can link FFmpeg libraries installed by package manager by enabling feature link_system_ffmpeg (which uses pkg-config underneath).
You can link FFmpeg libraries installed by vcpkg by enabling feature link_vcpkg_ffmpeg on Windows, macOS, and Linux.
- Do nothing when you are using FFmpeg
4.* - Enable
ffmpeg5feature when you are using FFmpeg5.* - Enable
ffmpeg6feature when you are using FFmpeg6.* - Enable
ffmpeg7feature when you are using FFmpeg7.*
FFI is not that easy, especially when you are dealing with a big old C project. Don't get discouraged if you encounter some problems. The CI check already has some typical ffmpeg compilation and use cases for you to check. File an issue if you still have any problems.