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{
"hexxyattributes.entry.attributes": "Attributes",
"hexxyattributes.entry.attributes.entry": "In my research I found out, that not all practitioners of this wonderful art have the same capabilities. In other words, Scholars of this world vary in their so-called $(italic)attributes$(clear).$(br2)I've always thought that $(italic)talent$(clear) was a myth. Oh well...",

"hexcasting.spell.book.hexxyattributes:domain_reflection": "Domain Reflection",
"hexxyattributes.page.domain_reflection": "Adds the radius of my ambit to the stack.",

"hexcasting.spell.book.hexxyattributes:sentinel_domain_reflection": "Sentinel's Domain Reflection",
"hexxyattributes.page.sentinel_domain_reflection": "Adds the radius of my Sentinel's ambit to the stack.",

"hexcasting.spell.book.hexxyattributes:media_reflection": "Media Reflection",
"hexxyattributes.page.media_reflection": "Adds my own media consumption rate to the stack. I imagine that a base value would be equal to 1. Pretty useful if I don't want to overestimate my capabilities!",

"hexcasting.spell.book.hexxyattributes:mind_purification": "Mind Purification",
"hexxyattributes.page.mind_purification": "Transforms a player on the stack into the boolean. This pattern sends a small flow of media through my target's brain. If the targeted player has a potential for the art of Hex Casting, the result will be True, else False."
}
Original file line number Diff line number Diff line change
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{
"hexxyattributes.entry.attributes": "属性",
"hexxyattributes.entry.attributes.entry": "我的研究表明,并非所有此派精妙魔艺的研习者都有同样的能力。换句话说,世上的学者具有不同的$(italic)属性$(clear)。$(br2)我一直都以为$(italic)天赋$(clear)只是个假说。好吧……",

"hexcasting.spell.book.hexxyattributes:domain_reflection": "界域之精思",
"hexxyattributes.page.domain_reflection": "将我的影响范围入栈。",

"hexcasting.spell.book.hexxyattributes:sentinel_domain_reflection": "哨卫界域之精思",
"hexxyattributes.page.sentinel_domain_reflection": "将我哨卫的影响范围入栈。",

"hexcasting.spell.book.hexxyattributes:media_reflection": "媒质之精思",
"hexxyattributes.page.media_reflection": "将我的媒质消耗速率入栈。我认为基础值应当等于 1。很适合收住我对自身能力的过度高估!",

"hexcasting.spell.book.hexxyattributes:mind_purification": "意识之精思",
"hexxyattributes.page.mind_purification": "将栈中的玩家转变为布尔值。此图案会向目标的大脑送入一小股媒质。如果他有研习咒法学的潜能,返回 True;否则返回 False。"
}
99 changes: 99 additions & 0 deletions projects/1.20-fabric/assets/1UNKNOWN/slate_work/lang/en_us.json

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100 changes: 100 additions & 0 deletions projects/1.20-fabric/assets/1UNKNOWN/slate_work/lang/zh_cn.json
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{
"itemGroup.slate_work": "石板工程",

"block.slate_work.storage_loci": "存储容具",
"block.slate_work.ambit_loci": "范围扩展器",
"block.slate_work.crafting_loci": "样板组装器",
"block.slate_work.speed_loci": "波速调节器",
"block.slate_work.macro_loci": "法术刻印器",
"block.slate_work.mute_loci": "抑音石板",

"Patterns:": "",
"hexcasting.action.slate_work:get_storage": "获取容具",
"hexcasting.action.slate_work:check_item": "检查物品",
"hexcasting.action.slate_work:store_item": "容纳物品",
"hexcasting.action.slate_work:get_item": "唤回物品",
"hexcasting.action.slate_work:sort_items": "重整物品",

"hexcasting.action.slate_work:set_craft": "设置配方",
"hexcasting.action.slate_work:set_macro": "绑定宏",

"hexcasting.action.slate_work:wave_position": "波位之精思",
"hexcasting.action.slate_work:wave_normal": "波向之精思",
"hexcasting.action.slate_work:wave_speed": "波速之精思",
"hexcasting.action.slate_work:media_reflection": "环质之精思",

"Items:": "",
"item.slate_work.allay_pigment": "淬灵染色剂",

"Entries:": "",
"slate_work.entry.storage_loci": "石板工程环核图案",
"slate_work.page.storage_loci.1": "$(thing)容具/$很适合用来存储,但它们的交互功能……不太方便。主要的交互方式是$(hex)咒术/$;更详细说来,是在$(hex)咒术/$中描述希望取得的物品。同时需要注意,这些法术$(l:casting/mishaps2)不在法术环中执行时会招致事故/$。$(br2)$(br)$(o)“谜题”,我说道。$(br)“最好就是不去解答”,他应道。",
"slate_work.page.storage_loci.2": "再详细地说,对于自然对“栈限制”的愚蠢规则,$(thing)容具/$选择以绕过它们的方式尊重它们。它不会直接根据名称请求物品,而是需要我提供一条“说明”——即一条接受$(l:patterns/scrying/item)物品组 iota/$ 并返回一个布尔值的$(hex)咒术/$。而且,所有涉及获取$(thing)存储容具/$信息的图案都会复制一份物品组置入“内部”栈(和$(l:patterns/meta#hexcasting:for_each)$(action)托特之策略/$很相似)。",
"slate_work.page.storage_loci.get_storage": "返回当前$(l:greatwork/spellcircles)法术环/$激活的$(thing)容具/$。大概可以用来检查$(l:greatwork/spellcircles)法术环/$是否获取到了$(thing)容具/$。",
"slate_work.page.storage_loci.store_item": "向$(thing)容具/$存入物品比取出容易。此图案会接受一个物品实体,并将其轻巧地存入激活的$(thing)存储容具/$。每有一个激活的$(thing)容具/$消耗 1/8 个$(l:items/amethyst)紫水晶粉/$。",
"slate_work.page.storage_loci.get_item": "此图案接受一个$(hex)咒术/$,并对所存储的所有$(l:patterns/scrying/item)物品组/$运行。运行该$(hex)咒术/$后,图案还需要栈中按顺序存在一个$(thing)整数/$,一个$(thing)向量/$和一个$(thing)布尔值/$。",
"slate_work.page.storage_loci.get_item_cont": "继续解释说明。它会对$(thing)容具/$中存储的所有物品运行给定$(hex)咒术/$。该$(hex)咒术/$必须从栈顶至栈底依次返回 False(此时省略向量和数)或 True,一个向量,一个数。向量代表向世界输出物品的位置(需在影响范围内),数代表应取出的数量。$(br2)每有一个激活的$(thing)容具/$消耗 1/4 个$(l:items/amethyst)紫水晶粉/$。",
"slate_work.page.storage_loci.check_item": "检查物品的功能和唤回物品类似。但它只需要$(hex)咒术/$返回一个布尔值。如果所有布尔值中有一个为 True,则法术结束并返回 True。",
"slate_work.page.storage_loci.sort_items": "在某些情况下,$(thing)容具/$会变得杂乱无章,同种物品被分散到不同的$(thing)容具/$里去。这条好用的法术就可以整理它们,但它有代价:需消耗 5 个$(l:items/amethyst)充能紫水晶/$。",
"slate_work.page.storage_loci.set_craft": "为$(l:greatwork/crafting_loci)样板组装器/$设置合成配方。接受包含 $(l:casting/influences)$(thing)Null/$、物品、物品变种的列表,并将此列表应用于目标$(l:greatwork/crafting_loci)组装器/$。",

"slate_work.page.storage_loci.set_craft_cont": "需要注意,$(l:greatwork/crafting_loci)样板组装器/$会将所给列表“格式化”为从左至右再从上至下的配方。自然,$(l:casting/influences)$(thing)Null/$ 代表配方中的空位。最后提一句,法术会在列表长于 9 个元素时招致事故,少于或等于 9 个时则不会。$(br2)在$(l:greatwork/spellcircles)法术环/$外施放不会招致事故。消耗极少量$(media)媒质/$。",
"slate_work.page.storage_loci.set_macro": "此图案会为目标位置处的$(l:greatwork/macro_loci)法术刻印器/$绑定一个图案和一个$(hex)咒术/$。$(br2)在$(l:greatwork/spellcircles)法术环/$外施放不会招致事故。消耗极少量$(media)媒质/$。",

"slate_work.entry.storage_loci_block": "存储容具",
"slate_work.page.storage_loci_block.storage_loci": "在忍那些到处都是木刺的笨重$(o)箱子/$到$(o)快忍不下去/$之后……我总算发现了完美的存储方法——$(thing)存储容具/$。$(br)虽然我已经抛弃了一部分意识垃圾,但还不足以直接操作$(thing)存储容具/$。不过,$(l:greatwork/spellcircles)法术环/$就是处理这种新存储方法的好工具。",
"slate_work.page.storage_loci_block.storage_loci_cont": "虽然一个$(thing)存储容具/$只能存储 16“类”物品(就和箱子只有 27 个槽位差不多),但它们却能无视标准堆叠上限,换言之,每个槽里都能存下近乎无限的物品!$(br2)而且,在$(l:greatwork/spellcircles)法术环/$的高密度$(thing)媒质波/$激活容具之后,$(l:greatwork/spellcircles)它/$就将能够读取和拿出$(thing)存储容具/$里的物品;激活的越多,能操作的就越多。我在$(l:patterns/storage_loci)这里/$记录了进行这种操作所需的法术。",
"slate_work.page.storage_loci_block.dropping": "需要格外注意的是,$(thing)存储容具/$遭到破坏时不会喷出其中的物品,而是会将物品小心打包进掉落的方块(和$(item)潜影盒/$很像)。$(br2)$(br2)$(o)“噢!是时候找点东西了!”$(br)[箱子:开启]$(br)[箱子:关闭]$(br)[箱子:开启]$(br)[箱子:关闭]$(br)[箱子:开启]$(br)[箱子:关闭]",
"slate_work.page.storage_loci_block.lens": "佩戴$(l:items/lens)探知透镜/$去观察$(thing)存储容具/$的话,它会显示其内部的物品。这就好像是自然在取笑我,因为我无法把$(thing)存储容具/$里的物品直接拿出来……但还是得承认,看它一眼就知道里面存了什么确实很方便。",
"slate_work.page.storage_loci_block.crafting": "$(thing)存储容具/$需要能够潜入深渊,还能根据少量提示取回物品的意识。$(thing)渔夫村民/$就很适合。",

"slate_work.entry.ambit_loci": "范围扩展器",
"slate_work.page.ambit_loci.ambit_loci": "$(thing)范围扩展器/$能解$(l:greatwork/spellcircles)法术环/$$(thing)影响范围/$之忧。它会移除栈顶向量,并据此扩展影响范围(负向量会向负方向扩展法术环影响范围)。$(br2)$(o)范围越大,消耗越大,呃……",
"slate_work.page.ambit_loci.ambit_loci_cont": "虽然它不及……$(l:https://forum.petra-k.at/viewtopic.php?t=136)其他/$扩展$(l:greatwork/spellcircles)法术环/$$(thing)影响范围/$的方法强大,但我确实觉得这种方法可以让自然对我的自由意志友善些。$(br2)这种方法并不便宜,$(media)媒质/$的耗量(以$(l:items/amethyst)紫水晶粉/$计)与改变距离的平方相等。",
"slate_work.page.ambit_loci.crafting": "因为$(thing)范围扩展器/$修改的是$(thing)影响范围/$,配备能操纵$(thing)媒质波/$的“核心”应为最佳。自然,创造这种方块需要的是$(l:greatwork/quenching_allays)纯净的媒质/$。",

"slate_work.entry.speed_loci": "波速调节器",
"slate_work.page.speed_loci.speed_loci": "自从我开始探索$(l:greatwork/spellcircles)卓伟之作/$的用途之时,就总有更精细控制这种新事物的需要。因此,我制造了$(thing)波速调节器/$。它会从栈中弹出一个数,并用其设置$(thing)媒质波/$的“速度”。更准确地说,是波在流入下一块石板前应等待多少个 1/20 秒。",
"slate_work.page.speed_loci.speed_loci_cont": "这一体系的确有其局限。例如,速度无法超出$(thing)媒质波/$移速的上限,试图这么做不会产生任何效果。换言之,它只能将等待时间设为大于等于$(l:greatwork/spellcircles)法术环/$的最短等待时间,或是重设为正常速度。后者需要$(thing)波速调节器/$弹出 0,从而将$(thing)媒质波/$的控制权交还给$(l:greatwork/spellcircles)法术环/$。",
"slate_work.page.speed_loci.crafting": "和我……$(o)受赐福/$的视野中看到的其他东西不一样,$(thing)波速调节器/$显得很奇怪。它需要的只是$(l:greatwork/quenching_allays)媒质的碎片/$,但其中须留有挣扎的痕迹……想必是极为痛苦的——和几块石板,方便嵌入$(l:greatwork/spellcircles)法术环/$。",

"slate_work.entry.crafting_loci": "样板组装器",
"slate_work.page.crafting_loci.crafting_loci": "我的双手在$(item)工作台/$上不断挥动,带来的只是$(o)疼痛/$和$(o)麻木/$……好在这些都过去了。$(thing)样板组装器/$就是止痛剂。$(br2)$(o)物品里埋着物品,合成到停不下来,看到停不下来,合成、自动化、更多物品。$(b)现在就要/$。",
"slate_work.page.crafting_loci.crafting_loci_cont": "$(thing)样板组装器/$的真正原理是:从激活的$(l:greatwork/storage_loci)存储容具/$中取出物品,按设定合成,再把产物存回$(thing)容具/$。$(thing)组装器/$被$(l:greatwork/spellcircles)法术环/$触发时即会执行上述操作。可以手工设置配方,也可使用$(l:patterns/storage_loci#slate_work:set_craft)法术/$。如果它可以合成给定物品,则它会向栈返回 True,并合成物品;否则(原材料不够,配方没指定等)返回 False,且不会合成。",
"slate_work.page.crafting_loci.crafting": "$(thing)样板组装器/$需要熟络典籍和文章,能一目十行的村民的意识。完美之选是$(thing)图书管理员/$。",

"slate_work.entry.macro_loci": "法术刻印器",
"slate_work.page.macro_loci.macro_loci": "我在旅行中从其他人的交谈里听到了某种叫“宏”的东西,也即代表咒术的图案(我认为需要和$(l:greatwork/akashiclib)阿卡夏图书馆/$配合?)。即便如此,我也可以在法术环上重现“宏”。需要用到$(thing)法术刻印器/$,还需在刻印器上放置写有$(hex)咒术/$的核心。",
"slate_work.page.macro_loci.macro_loci_cont": "$(l:greatwork/spellcircles)法术环/$激活刻印器后,它会将当前图案与核心内的$(hex)咒术/$绑定(也可通过$(l:patterns/storage_loci#slate_work:set_macro)法术/$设置)。每当画有该图案的石板被激活,即会执行所给$(hex)咒术/$,而非该图案。这实在是细思恐极;重写$(o)法术/$的定义,重写与世界本身紧密相关的事物。那么,我是不是也会,被更高级的存在改写?不。不$(k)啊啊啊啊啊!/$",
"slate_work.page.macro_loci.lens": "$(thing)法术刻印器/$有个方便的特性:戴着$(l:items/lens)探知透镜/$看它,会显示绑定的图案和该图案对应的$(hex)咒术/$。$(br2)而要是去观察刚……“制造”完毕的$(thing)法术刻印器/$,其中会预先写有一个$(l:patterns/basics#hexcasting:get_caster)意识之精思/$的图案。这一特性很有用,但真是没来由地让人不安……",
"slate_work.page.macro_loci.crafting": "虽然这种做法可能会带来恐惧……但还是很好用。我认为$(thing)武器匠/$是最好的选择,他们的专长就是磨砺和翻新损坏的武器。",

"slate_work.entry.mute_loci": "抑音石板",
"slate_work.page.mute_loci.mute_loci": "随着$(l:greatwork/spellcircles)法术环/$的使用频率不断上涨,$(thing)媒质波/$发出的$(o)噼啪声/$开始让我耳鸣了。还有某些更……玄妙的$(l:greatwork/spellcircles)法术环/$,它们的噪声真能把人震聋。$(br2)还好,这块$(thing)抑音石板/$可以帮我的耳朵挡下$(l:greatwork/spellcircles)法术环/$的各种刺耳噪声。",
"slate_work.page.mute_loci.mute_loci_cont": "被$(l:greatwork/spellcircles)法术环/$激活时,它会从栈中取出一个 0 到 1 之间的数(两端闭),并据此设置各种噼啪声和噪声的“音量”。它对$(thing)媒质波/$发出的各种声音都有效,运行图案、运行$(l:greatwork/macro_loci)宏/$、流过石板等声音均在范围内。$(br2)$(o)“奈特,他让它产生了声音!他是个声音法师!”$(br)“我听见了,”奈特回应到,头都没扭一下,“别随便发明称呼。”",
"slate_work.page.mute_loci.crafting": "还好,$(thing)抑音石板/$并不昂贵,也不复杂;把一团羊毛和石板拼到一起就行。$(br2)$(br)$(o)对某些人来说,沉默是金;更多人甚至会认为沉默是铁。但对我来说,沉默是钻石。",

"slate_work.entry.slate_work_pigments": "华丽染色剂",
"slate_work.page.slate_work_pigments.slate_work_pigments": "我的$(l:items/staff)法杖/$蜕变了,我的$(l:items/pigments)染色剂/$也必将蜕变。它们不会带来什么荣耀,也不会招致可怖的事故;它们带来的祝福只存在于视觉。$(br2)而且,知晓这些染色剂的人,即会知晓我的$(o)觉醒/$。",
"slate_work.page.slate_work_pigments.allay": "自我的……$(o)视野/$蜕变后,我发觉了悦灵的真实面貌——$(media)媒质/$碎片。也许这块$(media)媒质/$碎片可以转化成完美而华丽的染色剂?",

"slate_work.entry.slate_reflection": "石板精思操作",
"slate_work.page.storage_loci.wave_position": "将$(thing)媒质波/$的当前位置压入栈顶。",
"slate_work.page.storage_loci.wave_normal": "将$(thing)媒质波/$的当前朝向压入栈顶。如果当前方块没有朝向,则返回 (0, 0, 0)。",
"slate_work.page.storage_loci.wave_speed": "将$(thing)媒质波/$的当前速度压入栈顶。测量方法是:在流入下一块$(l:items/slate)石板/$前,$(thing)媒质波/$需等待多少个 1/20 秒。",
"slate_work.page.storage_loci.media_reflection": "将$(thing)促动石/$的当前$(media)媒质/$量压入栈顶,以$(l:items/amethyst)紫水晶粉/$计。",

"Mishaps:": "",
"hexcasting.mishap.circle.no_storage_loci_ran": "%s处未找到已激活的容具",
"hexcasting.mishap.circle.media_costs": "%s处需要的媒质超出了促动石当前的存储量",
"hexcasting.mishap.circle.readable": "%s处需要核心中存有列表,而实际没有",

"hexcasting.mishap.no_storage_loci_ran": "未找到已激活的容具",
"hexcasting.mishap.list_length": "需要包含%s个元素的列表,而实际包含了%s个",
"hexcasting.mishap.wrong_block": "需要%2$s处存在%1$s,而实际为%3$s",
"hexcasting.mishap.needed_focus": "需要%s处存在核心,而实际没有",

"Scrying Lenses:": "",
"slate_work.scrying.macro.top": "图案:",
"slate_work.scrying.macro.error": "无法显示iota"
}
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