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Collin Boots Project 1 Updates #18
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…igs for debug mode.
Added some utility macros for min,max, and swap.
Still need to fix bug with box intersection. Disabled box intersects for now.
…appear to be computed correctly
…ions really simply to the cuda kernel. These should be reconfigurable on the fly, so I'll implement some keyboard options soon to affect that.
…ng modes. Successfully tested them.
Having trouble with washout.
… optional supersampling logic.
… much if at all." This reverts commit a9c5f38. No longer supports anti-aliasing, but want to do adaptive sampling anyways so who cares. Added FPS counter
…sing me much grief.
… cool effect that wasn't supposed to happen.
When I was calculating the number of samples I needed per pixel, some blocks had already executed and drawn to the image. I split the AA functionality into multiple kernels and everything seems to run great now including debug mode!
…or seed to prevent time dependent pixel motion.
Fixed the bitmap output and added a few
Started to replace default readme with my own
…tracer see if I get different results.
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I'm still going to do a little more performance analysis tonight but I needed to submit as is for the deadline.