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Project 3 Submission. #13

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5 changes: 3 additions & 2 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
*.slo
*.lo
*.o
*.deps

# Compiled Dynamic libraries
*.so
Expand All @@ -25,8 +26,8 @@ sph/output/*

# Build results

[Dd]ebug/
[Rr]elease/
[Dd]ebug*/
[Rr]elease*/
x64/
build/
[Bb]in/
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3 changes: 3 additions & 0 deletions Part1/PROJ_WIN/Project3.sln
Original file line number Diff line number Diff line change
Expand Up @@ -7,12 +7,15 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
Release2|Win32 = Release2|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D7BEFF7A-4902-4B7E-922B-B0417A66864C}.Debug|Win32.ActiveCfg = Debug|Win32
{D7BEFF7A-4902-4B7E-922B-B0417A66864C}.Debug|Win32.Build.0 = Debug|Win32
{D7BEFF7A-4902-4B7E-922B-B0417A66864C}.Release|Win32.ActiveCfg = Release|Win32
{D7BEFF7A-4902-4B7E-922B-B0417A66864C}.Release|Win32.Build.0 = Release|Win32
{D7BEFF7A-4902-4B7E-922B-B0417A66864C}.Release2|Win32.ActiveCfg = Release2|Win32
{D7BEFF7A-4902-4B7E-922B-B0417A66864C}.Release2|Win32.Build.0 = Release2|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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62 changes: 61 additions & 1 deletion Part1/PROJ_WIN/Project3/Project3.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,10 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release2|Win32">
<Configuration>Release2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
Expand All @@ -21,12 +25,18 @@
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release2|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
Expand All @@ -35,13 +45,20 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release2|Win32'">
<LinkIncremental>
</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
Expand All @@ -65,18 +82,60 @@
<CodeGeneration>compute_10,sm_10;compute_20,sm_20;compute_30,sm_30</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release2|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.5\include;C:/ProgramData/NVIDIA Corporation/CUDA Samples/v5.5/common/inc;../shared/glew/includes;../shared/freeglut/includes</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.5\include;C:/ProgramData/NVIDIA Corporation/CUDA Samples/v5.5/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<GPUDebugInfo>false</GPUDebugInfo>
<GenerateLineInfo>false</GenerateLineInfo>
<HostDebugInfo>false</HostDebugInfo>
<CodeGeneration>compute_10,sm_10;compute_20,sm_20;compute_30,sm_30</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.5\include;C:/ProgramData/NVIDIA Corporation/CUDA Samples/v5.5/common/inc;../shared/glew/includes;../shared/freeglut/includes;%(AdditionalIncludeDirectories);$(CudaToolkitIncludeDir)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories);$(CudaToolkitLibDir)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
<SubSystem>Console</SubSystem>
</Link>
<CudaCompile>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.5\include;C:/ProgramData/NVIDIA Corporation/CUDA Samples/v5.5/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
</CudaCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glslUtility.cpp" />
Expand All @@ -87,6 +146,7 @@
<CudaCompile Include="..\..\src\kernel.cu">
<FileType>Document</FileType>
<CodeGeneration Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">compute_10,sm_10;compute_20,sm_20</CodeGeneration>
<CodeGeneration Condition="'$(Configuration)|$(Platform)'=='Release2|Win32'">compute_10,sm_10;compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemGroup>
<ItemGroup>
Expand Down
11 changes: 9 additions & 2 deletions Part1/PROJ_WIN/Project3/shaders/heightFS.glsl
Original file line number Diff line number Diff line change
@@ -1,4 +1,11 @@
varying float f_height;
varying vec2 v_Texcoords;

void main(void)
{
gl_FragColor = vec4(0.05,0.15,0.3,1.0);
}
float shade = (1.0-2.0*sqrt(f_height));
float alpha = float(mod(v_Texcoords.x+0.025, 0.05) > 0.046 ||
mod(v_Texcoords.y+0.025, 0.05) > 0.046);
vec4 color = mix(vec4(0.75,0.55,0.3,1.0), vec4(0.05, 0.3, 0.4, 1.0), alpha);
gl_FragColor = shade*color;
}
15 changes: 12 additions & 3 deletions Part1/PROJ_WIN/Project3/shaders/heightVS.glsl
Original file line number Diff line number Diff line change
@@ -1,9 +1,18 @@
uniform mat4 u_projMatrix;
uniform sampler2D u_height;

attribute vec4 Position;
attribute vec2 Texcoords;

varying vec2 v_Texcoords;
varying float f_height;

void main(void)
{
vec4 pos = u_projMatrix * Position;
pos.z += 0.01;
gl_Position = pos;
v_Texcoords = Texcoords;
vec4 pos = Position;
f_height = texture2D(u_height, Texcoords).w;
pos.z = -0.01-clamp(f_height,0.0,2.0);
pos = u_projMatrix * pos;
gl_Position = pos;
}
30 changes: 27 additions & 3 deletions Part1/PROJ_WIN/Project3/shaders/planetFS.glsl
Original file line number Diff line number Diff line change
@@ -1,4 +1,28 @@
void main(void)
#version 330

in vec3 WorldCoord;
in vec3 ToCam;
in vec3 Up;
in vec3 Right;
in vec2 TexCoord;
out vec4 FragColor;

void main()
{
gl_FragColor = vec4(1.0);
}
vec2 coord = 2.01 * (TexCoord - vec2(0.5));
float r = length(coord);
if (r >= 1.0) { discard; }

float dist = length(WorldCoord);
if(dist <= 0.01)
{
FragColor = vec4(1.0);
return;
}

vec3 N = Right*-coord.x + Up*coord.y + ToCam*sqrt(1-r*r);
vec3 L = normalize(-WorldCoord);
float light = 0.1 + 0.9*clamp(dot(N,L),0.0, 1.0)*exp(-dist);
vec3 color = vec3(0.4, 0.1, 0.6);
FragColor = vec4(color*light,1.0);
}
42 changes: 38 additions & 4 deletions Part1/PROJ_WIN/Project3/shaders/planetGS.glsl
Original file line number Diff line number Diff line change
@@ -1,15 +1,49 @@
#version 330

uniform mat4 u_projMatrix;
uniform vec3 u_cameraPos;

layout (points) in;
layout (points) out;
layout (max_vertices = 1) out;
layout (triangle_strip) out;
layout (max_vertices = 4) out;

out vec3 WorldCoord;
out vec3 ToCam;
out vec3 Up;
out vec3 Right;
out vec2 TexCoord;

const float scale = 0.03;

void main()
{
vec3 Position = gl_in[0].gl_Position.xyz;
gl_Position = u_projMatrix * vec4(Position, 1.0);
WorldCoord = Position;

ToCam = normalize(u_cameraPos - Position);
Up = vec3(0.0, 0.0, 1.0);
Right = cross(ToCam, Up);
Up = cross(Right, ToCam);

vec3 Pos = Position + scale*Right - scale*Up;
gl_Position = u_projMatrix * vec4(Pos, 1.0);
TexCoord = vec2(0.0, 0.0);
EmitVertex();

Pos = Position + scale*Right + scale*Up;
gl_Position = u_projMatrix * vec4(Pos, 1.0);
TexCoord = vec2(0.0, 1.0);
EmitVertex();

Pos = Position - scale*Right - scale*Up;
gl_Position = u_projMatrix * vec4(Pos, 1.0);
TexCoord = vec2(1.0, 0.0);
EmitVertex();

Pos = Position - scale*Right + scale*Up;
gl_Position = u_projMatrix * vec4(Pos, 1.0);
TexCoord = vec2(1.0, 1.0);
EmitVertex();

EndPrimitive();
}
}
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