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  • Features
    • Flocking using cohesion, avoidance, and alignment
    • Naive neighbor search
    • Uniform grid
    • Nearest (8 neighbor) search using a modulus operator indexing scheme (2X cell width)
    • Nearest (27 neighbor) search sampling the 3x3x3 cube surrounding a boid's cell (1X cell width)
    • Coherent position and velocity buffer access by sorting these buffers with grid cell index keys by invoking a copy kernel which uses a sorted boid index reference buffer.
    • Automatic FPS averaging and reporting
  • Feedback: Diagrams could be made more clear by indicating what each kernel represents in each diagram.

@ottaviohartman
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Good job! What's your Penn email address?

@daedalus5
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daedalus5 commented Sep 10, 2018 via email

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2 participants