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@460xlin 460xlin commented Oct 4, 2018

Repo Link (https://github.com/460xlin/Project3-CUDA-Path-Tracer)

Basic features

  • A shading kernel with BSDF evaluation for:
  • Ideal diffuse shader.
  • perfect specular reflective surface.
  • Stream compaction for terminating unwanted thread from thread pool using thrust::partition
  • material sorting using thrust::sort_by_key
  • caching first bounce information for future iteration use

Advanced features

  • refreaction with Frensel effects using Schlick's approximation
  • physically based depth of field
  • stochastic sampled antialiasing
  • Arbitrary mesh loading and rendering

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