Skip to content

Conversation

@UniverseLdy
Copy link

  • Repo Link
  • Features Implemented
    -Forward+
    -Clustered Deferred
    -Effects
    - Implement deferred Blinn-Phong shading (diffuse + specular) for point lights
    -Optimizations
    - Optimized g-buffer format - reduce the number and size of g-buffers.
  • Used two extra days

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant