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wayne-wu authored Oct 19, 2022
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# Instructions - Vulkan Grass Rendering

This is due **Saturday 10/31 at 11:59pm**.
This is due **Sunday 10/30 at 11:59pm**.

**QUICK NOTE**: Please use `git clone --recursive` when cloning this repo as there are submodules which need to be cloned as well.

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** Extra Credit**: Tessellate to varying levels of detail as a function of how far the grass blade is from the camera. For example, if the blade is very far, only generate four vertices in the tessellation control shader.

To build more intuition on how tessellation works, I highly recommend playing with the [helloTessellation sample](https://github.com/CIS565-Fall-2018/Vulkan-Samples/tree/master/samples/5_helloTessellation) and reading this [tutorial on tessellation](http://in2gpu.com/2014/07/12/tessellation-tutorial-opengl-4-3/).
To build more intuition on how tessellation works, I highly recommend playing with the [helloTessellation sample](https://github.com/CIS565-Fall-2017/Vulkan-Samples/tree/master/samples/5_helloTessellation) and reading this [tutorial on tessellation](https://ogldev.org/www/tutorial30/tutorial30.html).

## Resources

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The following resources may be useful for this project.

* [Responsive Real-Time Grass Grass Rendering for General 3D Scenes](https://www.cg.tuwien.ac.at/research/publications/2017/JAHRMANN-2017-RRTG/JAHRMANN-2017-RRTG-draft.pdf)
* [CIS565 Vulkan samples](https://github.com/CIS565-Fall-2018/Vulkan-Samples)
* [CIS565 Vulkan samples](https://github.com/CIS565-Fall-2017/Vulkan-Samples/tree/master/samples/5_helloTessellation)
* [Official Vulkan documentation](https://www.khronos.org/registry/vulkan/)
* [Vulkan tutorial](https://vulkan-tutorial.com/)
* [RenderDoc blog on Vulkan](https://renderdoc.org/vulkan-in-30-minutes.html)
* [Tessellation tutorial](http://in2gpu.com/2014/07/12/tessellation-tutorial-opengl-4-3/)
* [Tessellation tutorial](https://ogldev.org/www/tutorial30/tutorial30.html)


## Third-Party Code Policy
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