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1 parent 0b24773 commit 359dcf4Copy full SHA for 359dcf4
game/Raycaster.cpp
@@ -209,8 +209,8 @@ static void update_walls()
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Point cameraPlane = get_vector(data->dir + ROTCOUNT / 4);
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//sprintf(data->text1, "%d", playerDir.x);
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//sprintf(data->text2, "%d", playerDir.y);
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- Point rayDir = { .x = playerDir.x + mulkD(cameraPlane.x, cameraXOffset),
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- .y = playerDir.y + mulkD(cameraPlane.y, cameraXOffset) };
+ Point rayDir = { playerDir.x + mulkD(cameraPlane.x, cameraXOffset),
+ playerDir.y + mulkD(cameraPlane.y, cameraXOffset) };
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data->walls[i] = getWallForRay(data->playerPos, rayDir);
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}
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