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Calendis committed Jun 7, 2024
1 parent 6a1beb5 commit 54c422f
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1 change: 0 additions & 1 deletion sdldemo/MagicianSDL.cs
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,6 @@ void MainLoop()
// Create a texture from the surface
// Textures are hardware-acclerated, while surfaces use CPU rendering
//SDLGlobals.renderedTexture = SDL_CreateTexture(SDLGlobals.renderer, SDL_PIXELFORMAT_RGBA8888, (int)SDL_TextureAccess.SDL_TEXTUREACCESS_TARGET, Data.Globals.winWidth, Data.Globals.winHeight);

while (!done)
{
Animate(frames * timeResolution);
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