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Add webp support for cards images #1802
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Change title to add webp support for desktop version, mobile version uses libgdx and it doesn't support webp. There's a webp textureloader here: https://github.com/ZumiKua/libgdx-webp-loader |
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@kevlahnota e37f652 Is it the right way to add the lib loader ? I don't know too much about maven and this gdx system. I don't think I know how it works.
This PR has not been updated in a while nad has been marked on stale. Stale PRs will be auto closed |
Still on it |
This PR has not been updated in a while nad has been marked on stale. Stale PRs will be auto closed |
@kevlahnota can you conment on this? |
This PR has not been updated in a while nad has been marked on stale. Stale PRs will be auto closed |
Co-authored-by: Myyk Seok <[email protected]>
Add support webp format to the cards images :
Give 25% to 50% smaller image size for same quality as jpg.
Can reduce the cache folder to 25% to 50% its size, for android support can be a good idea.
https://developers.google.com/speed/webp
https://developers.google.com/speed/webp/docs/webp_study
If you find the good settings to convert all superLQ's kevlahnota to webp, without losing much quality, you can achieve near to 30-35% reduce size.
Resolves #643