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Add Lurker in the Deep (YDSK) #6342

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T:Mode$ ChangesZone | Destination$ Battlefield | Origin$ Any | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ Whenever CARDNAME enters or attacks, seek a nonland card.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSeek | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, seek a nonland card.
SVar:TrigSeek:DB$ Seek | Type$ Card.nonLand | RememberFound$ True
T:Mode$ SeekAll | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigConjure | TriggerDescription$ Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
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condition missing

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Ah so PlayerTurn$ True ?

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yes

K:Impending:4:2 U U
T:Mode$ ChangesZone | Destination$ Battlefield | Origin$ Any | ValidCard$ Card.Self | Execute$ TrigSeek | TriggerDescription$ Whenever CARDNAME enters or attacks, seek a nonland card.
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigSeek | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters or attacks, seek a nonland card.
SVar:TrigSeek:DB$ Seek | Type$ Card.nonLand | RememberFound$ True
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this won't work
instead you need to extend the call to SeekAll trigger inside SeekEffect so it also passes the soughtCards

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