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AI Attack & getSpellAbilityToPlay Timeout #6577
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e2c37d1
AI Attack Timeout
kevlahnota 8dbb648
add user setting for AI Timeout
kevlahnota 66c08ab
try to fix unsupportedoperation
kevlahnota 37eed29
try this multimap for manapool
kevlahnota a988261
check for stack only
kevlahnota 8a1d25e
fix failing test
kevlahnota fc85623
better to use a linkedqueue
kevlahnota 4936fd3
remove comment, seems it works fine. need to test on android.
kevlahnota a094149
remove redundant check for can cast timing
kevlahnota b9a56f0
revert multimap, needs better implementation for this
kevlahnota d9c4c81
Merge branch 'master' into AI_ATTACK_TIMEOUT
kevlahnota f52b7ab
create ConcurrentMultiMap, remove unused map
kevlahnota 5c46048
removed unused import
kevlahnota 7c35968
try to fix ConcurrentModificationException on FCollection -> addAll
kevlahnota 548f97a
dumb check for AI
kevlahnota acfde12
Merge branch 'master' into AI_ATTACK_TIMEOUT
kevlahnota 0247acb
Merge branch 'master' into AI_ATTACK_TIMEOUT
kevlahnota cb64567
Merge branch 'master' into AI_ATTACK_TIMEOUT
kevlahnota 54266e8
Merge branch 'master' into AI_ATTACK_TIMEOUT
kevlahnota 1261332
Update PlayEffect.java
kevlahnota f72ab6f
use removeall
kevlahnota 6c847e0
refactor AiCardMemory
kevlahnota f6d2d42
use anymatch
kevlahnota 5dc84a6
remove threadsafeIterable
kevlahnota 619130b
remove unused import
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@tool4ever @kevlahnota might it be cleaner if we change the structure into this?
Map<MemorySet, Set<Card>>
, and have the whole logic inside?Then we don't need extra properties for each MemorySet-Type