Skip to content

Carter Games Asset Conflict Fixes (1.1.7)

Compare
Choose a tag to compare
@JonathanMCarter JonathanMCarter released this 03 Aug 10:18
· 7 commits to main since this release

ℹ️ Fixed conflicting assembly definitions between our other assets.

⚠️ It is recommended to do a clean install with this version if you ran into the assembly definition conflict with previous versions, as a package import will not remove the old assemblies.

🗓️ Release Date: 3rd August 2023

🎨 Asset Changes

  • [Community Report] Fixed an issue where the common code used between assets used the same assembly definition, causing a conflict where two or more assets used the same definition.
  • [Internal Report] Fixed an issue where the ScriptableRef.cs & FileEditorUtil.cs classes would override each other between assets due to GUID shenanigans.
  • [Internal Report] Fixed an issue where the ScriptableRef referencing setup would fail to get the right UtilEditor.cs class for its base path when two assets the use the system where in the project due to an incorrect for loop escape in the editor code in FileEditorUtil.cs.
  • Corrected assembly names & root namespaces for the asset.