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Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,7 @@
/datum/skill/combat/knives = SKILL_LEVEL_APPRENTICE,
/datum/skill/combat/maces = SKILL_LEVEL_APPRENTICE,
/datum/skill/combat/axes = SKILL_LEVEL_APPRENTICE,
/datum/skill/combat/firearms = SKILL_LEVEL_APPRENTICE, // CC Edit - Why not? Theyre called munitioneer.
/datum/skill/misc/swimming = SKILL_LEVEL_APPRENTICE,
/datum/skill/combat/wrestling = SKILL_LEVEL_JOURNEYMAN,
/datum/skill/combat/unarmed = SKILL_LEVEL_JOURNEYMAN,
Expand Down Expand Up @@ -67,7 +68,7 @@
H.mind?.current.faction += "[H.name]_faction"
H.set_patron(/datum/patron/divine/malum)
H.mind.AddSpell(new /obj/effect/proc_holder/spell/invoked/mineroresight) // controversial, and powerful, but it means you're spending less Wretch Time just mining.
var/weapons = list("Path of the Hammer - Steel Warhammer", "Path of the Crossbow - Crossbow and Bolts", "Path of the Pick - Pulaski Axe")
var/weapons = list("Path of the Hammer - Steel Warhammer", "Path of the Crossbow - Crossbow and Bolts", "Path of the Pick - Pulaski Axe", "Path of the Gun - Arquebus") // CC Edit
var/weapon_choice = input(H, "Choose your weapon.", "HOT IS THE ANVYL") as anything in weapons
switch(weapon_choice)
if("Path of the Hammer - Steel Warhammer")
Expand All @@ -80,6 +81,13 @@
if("Path of the Pick - Pulaski Axe")
H.adjust_skillrank_up_to(/datum/skill/combat/axes, SKILL_LEVEL_EXPERT, TRUE)
H.put_in_hands(new /obj/item/rogueweapon/stoneaxe/woodcut/pick, TRUE)
if("Path of the Gun - Arquebus") // CC Edit - Since we have guns
H.adjust_skillrank_up_to(/datum/skill/combat/firearms = SKILL_LEVEL_EXPERT, SKILL_LEVEL_EXPERT, TRUE)
H.adjust_skillrank_up_to(/datum/skill/craft/engineering = SKILL_LEVEL_EXPERT, SKILL_LEVEL_EXPERT, TRUE) // So they can make more firearms with only one sleep cycle.
H.adjust_skillrank_up_to(/datum/skill/magic/arcane = SKILL_LEVEL_NOVICE, TRUE) // So they can craft infernal ash on their own without needing to take arcyne potential. They still need positive int, for this.
H.put_in_hands(new /obj/item/gun/ballistic/arquebus, TRUE)
H.put_in_hands(new /obj/item/powderflask, TRUE)
H.equip_to_slot_or_del(new /obj/item/quiver/bulletpouch/iron, SLOT_BELT_L, TRUE)
var/datum/devotion/C = new /datum/devotion(H, H.patron)
C.grant_miracles(H, cleric_tier = CLERIC_T1, passive_gain = CLERIC_REGEN_MINOR, devotion_limit = CLERIC_REQ_4) //Minor regen, can level up to T4.
wretch_select_bounty(H)
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