Explicitly specify Unity use arm64 on macOS. #1209
build.yml
on: push
Annotations
5 errors
CesiumForUnityBuildProject.CesiumTests.dll ► TestCesiumFlyToController ► FlyToLocationLongitudeLatitudeHeight:
/Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml#L0
Failed test found in:
/Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml
Error:
Unhandled log message: '[Exception] AssertionException: Flight should not be interrupted.'. Use UnityEngine.TestTools.LogAssert.Expect
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CesiumForUnityBuildProject.CesiumTests.dll ► TestCesiumGeoreference ► ChangingOriginAtRuntimeUpdatesGlobeAnchors:
/Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml#L0
Failed test found in:
/Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml
Error:
Expected: 0.0f
But was: -7.92558241E-11f
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CesiumForUnityBuildProject.CesiumTests.dll ► TestCesiumGeoreference ► ChangingParentTransformAndGeoreferenceMaintainsCorrectGlobePosition:
/Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml#L0
Failed test found in:
/Users/runner/cesium/CesiumForUnityBuildProject/TestResults.xml
Error:
Expected: 0.0f
But was: -7.92558241E-11f
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MacOS
Process completed with exit code 2.
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MacOS
Failed test were found and 'fail-on-error' option is set to true
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Artifacts
Produced during runtime
Name | Size | |
---|---|---|
Native Build Logs - Windows
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37.1 KB |
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Native Build Logs - macOS
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138 KB |
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Windows Package
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128 MB |
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macOS Package
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128 MB |
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