Doc tweaks from review. #2043
Workflow file for this run
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Cesium for Unreal | |
on: [push, workflow_dispatch] | |
jobs: | |
QuickChecks: | |
name: "Quick Checks" | |
runs-on: ubuntu-latest | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Check source formatting | |
run: | | |
npm install | |
npm run format -- --dry-run -Werror | |
Documentation: | |
runs-on: ubuntu-latest | |
steps: | |
- name: Install Doxygen | |
run: | | |
sudo apt install -y doxygen | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Generate Documentation | |
run: | | |
doxygen ./Documentation/Doxyfile | |
- name: Publish Documentation Artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ReferenceDocumentation | |
path: Documentation/Reference | |
Windows52: | |
uses: ./.github/workflows/buildWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-windows" | |
# These are specified in the Unreal Engine release notes under "IDE Version the Build farm compiles against" | |
# and using them ensures we're compiling our plugin in the exact same way that Unreal Engine itself is compiled. | |
cmake-generator: "Visual Studio 17 2022" | |
cmake-toolchain: "version=14.34" | |
cmake-platform: "x64,version=10.0.18362.0" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
TestWindows52: | |
needs: [Windows52] | |
uses: ./.github/workflows/testWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
test-package-base-name: "CesiumForUnreal-52-windows" | |
Android52: | |
uses: ./.github/workflows/buildAndroid.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-android" | |
android-ndk-version: "r25b" | |
Linux52: | |
uses: ./.github/workflows/buildLinux.yml | |
secrets: inherit | |
with: | |
runner-label: ubuntu-22.04 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/Linux_Unreal_Engine_5.2.0.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-linux" | |
clang-version: "v21_clang-15.0.1-centos7" | |
Apple52: | |
uses: ./.github/workflows/buildApple.yml | |
secrets: inherit | |
with: | |
runner-label: macos-14 | |
unreal-engine-version: "5.2.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/UE_52_macOS.zip" | |
unreal-program-name: "UE_5.2" | |
upload-package-base-name: "CesiumForUnreal-52-apple" | |
xcode-version: "14.3.1" | |
Combine52: | |
runs-on: ubuntu-latest | |
needs: [Windows52, Linux52, Android52, Apple52] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$GITHUB_REF_NAME | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-52-${CESIUM_UNREAL_VERSION}" | |
export BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME="CesiumForUnreal-52-SourceOnly-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download Apple build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-apple-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-52-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
- name: Publish combined package artifact for the Unreal Marketplace | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME}} | |
path: | | |
combine | |
# These are built by Epic, and including them seems to confuse their process. | |
!combine/CesiumForUnreal/Binaries/**/* | |
!combine/CesiumForUnreal/Intermediate/**/* | |
TestPackage52: | |
needs: [Combine52] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.2.1/UE_5.2.1.zip" | |
unreal-program-name: "UE_5.2" | |
unreal-engine-association: "5.2" | |
test-package-base-name: "CesiumForUnreal-52" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
Windows53: | |
uses: ./.github/workflows/buildWindows.yml | |
secrets: inherit | |
with: | |
runner-label: "windows-2022" | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-windows" | |
# These are specified in the Unreal Engine release notes under "IDE Version the Build farm compiles against" | |
# and using them ensures we're compiling our plugin in the exact same way that Unreal Engine itself is compiled. | |
cmake-generator: "Visual Studio 17 2022" | |
cmake-toolchain: "version=14.34" | |
cmake-platform: "x64,version=10.0.18362.0" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
TestWindows53: | |
needs: [Windows53] | |
uses: ./.github/workflows/testWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
test-package-base-name: "CesiumForUnreal-53-windows" | |
Android53: | |
uses: ./.github/workflows/buildAndroid.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-android" | |
android-ndk-version: "r25b" | |
Linux53: | |
uses: ./.github/workflows/buildLinux.yml | |
secrets: inherit | |
with: | |
runner-label: ubuntu-22.04 | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/Linux_Unreal_Engine_5.3.0.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-linux" | |
clang-version: "v22_clang-16.0.6-centos7" | |
Apple53: | |
uses: ./.github/workflows/buildApple.yml | |
secrets: inherit | |
with: | |
runner-label: macos-14 | |
unreal-engine-version: "5.3.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_53_macOS.zip" | |
unreal-program-name: "UE_5.3" | |
upload-package-base-name: "CesiumForUnreal-53-apple" | |
xcode-version: "14.3.1" | |
Combine53: | |
runs-on: ubuntu-latest | |
needs: [Windows53, Android53, Linux53, Apple53] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$GITHUB_REF_NAME | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-53-${CESIUM_UNREAL_VERSION}" | |
export BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME="CesiumForUnreal-53-SourceOnly-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download Apple build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-apple-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-53-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
- name: Publish combined package artifact for the Unreal Marketplace | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME}} | |
path: | | |
combine | |
# These are built by Epic, and including them seems to confuse their process. | |
!combine/CesiumForUnreal/Binaries/**/* | |
!combine/CesiumForUnreal/Intermediate/**/* | |
TestPackage53: | |
needs: [Combine53] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.3.0/UE_5.3.zip" | |
unreal-program-name: "UE_5.3" | |
unreal-engine-association: "5.3" | |
test-package-base-name: "CesiumForUnreal-53" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
Windows54: | |
uses: ./.github/workflows/buildWindows.yml | |
secrets: inherit | |
with: | |
runner-label: "windows-2022" | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-windows" | |
# These are specified in the Unreal Engine release notes under "IDE Version the Build farm compiles against" | |
# and using them ensures we're compiling our plugin in the exact same way that Unreal Engine itself is compiled. | |
cmake-generator: "Visual Studio 17 2022" | |
cmake-toolchain: "version=14.34" | |
cmake-platform: "x64,version=10.0.18362.0" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" | |
TestWindows54: | |
needs: [Windows54] | |
uses: ./.github/workflows/testWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
test-package-base-name: "CesiumForUnreal-54-windows" | |
Android54: | |
uses: ./.github/workflows/buildAndroid.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-android" | |
android-ndk-version: "r25b" | |
Linux54: | |
uses: ./.github/workflows/buildLinux.yml | |
secrets: inherit | |
with: | |
runner-label: ubuntu-22.04 | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/Linux_Unreal_Engine_5.4.0.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-linux" | |
clang-version: "v22_clang-16.0.6-centos7" | |
Apple54: | |
uses: ./.github/workflows/buildApple.yml | |
secrets: inherit | |
with: | |
runner-label: macos-14 | |
unreal-engine-version: "5.4.0" | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_54_macOS.zip" | |
unreal-program-name: "UE_5.4" | |
upload-package-base-name: "CesiumForUnreal-54-apple" | |
xcode-version: "14.3.1" | |
Combine54: | |
runs-on: ubuntu-latest | |
needs: [Windows54, Android54, Linux54, Apple54] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$GITHUB_REF_NAME | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-54-${CESIUM_UNREAL_VERSION}" | |
export BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME="CesiumForUnreal-54-SourceOnly-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download Apple build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-apple-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v4 | |
with: | |
name: CesiumForUnreal-54-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
- name: Publish combined package artifact for the Unreal Marketplace | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_SOURCE_ONLY_PACKAGE_NAME}} | |
path: | | |
combine | |
# These are built by Epic, and including them seems to confuse their process. | |
!combine/CesiumForUnreal/Binaries/**/* | |
!combine/CesiumForUnreal/Intermediate/**/* | |
TestPackage54: | |
needs: [Combine54] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
secrets: inherit | |
with: | |
runner-label: windows-2022 | |
unreal-engine-zip: "s3://cesium-unreal-engine/5.4.0/UE_5.4.zip" | |
unreal-program-name: "UE_5.4" | |
unreal-engine-association: "5.4" | |
test-package-base-name: "CesiumForUnreal-54" | |
visual-studio-version: "2022" | |
visual-studio-components: "Microsoft.VisualStudio.Component.VC.14.34.17.4.x86.x64,Microsoft.VisualStudio.Component.Windows10SDK.18362" |