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- Due by September 2, 2025•5/5 issues closed
- Due by August 1, 2025•5/5 issues closed
- Due by July 1, 2025•5/5 issues closed
- Due by June 2, 2025•3/3 issues closed
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- Due by November 1, 2024•2/2 issues closed
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- Due by August 1, 2024•2/2 issues closed
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- Due by July 1, 2021•9/9 issues closed
- Due by March 30, 2021•52/53 issues closed
A complete terrain and imagery rendering system like the one in CesiumJS. It should be able to cope with layering imagery from arbitrary sources on top of terrain that has a different projection or different tile availability.
Due by September 4, 2020•1/1 issues closedA basic CesiumJS-style 3D globe with terrain and satellite imagery, but based on a 3D Tiles tileset with baked-in satellite imagery textures. Also has a simple but imperfect mechanism for inlaying photogrammetry tilesets on top of the base terrain/imagery. Note that this will _not_ (yet) combine streamed terrain and imagery (potentially with a different projection) on-the-fly the way CesiumJS does.
Due by August 21, 2020•2/2 issues closedFlesh out the Cesium Unreal support for 3D Tiles support, making it more performant, more correct, and more useful. We also gain integration with Unreal Engine's collision and picking systems.
No due date•6/6 issues closedThis is the minimum Cesium Unreal feature set that is likely to be of value to anyone. It can render _many_ (but not all) 3D Tiles datasets by placing them in a local coordinate system, even if they're globally referenced. This way they'll integrate nicely with standard Unreal Engine pawns and actors.
Due by July 15, 2020•6/6 issues closed