Skip to content
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
11 changes: 11 additions & 0 deletions Source/CesiumRuntime/Private/Cesium3DTileset.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1459,6 +1459,17 @@ void ACesium3DTileset::updateTilesetOptionsFromProperties() {
options.enforceCulledScreenSpaceError = this->EnforceCulledScreenSpaceError;
options.culledScreenSpaceError =
static_cast<double>(this->CulledScreenSpaceError);
options.enableDynamicScreenSpaceError = EnableDynamicScreenSpaceError;
options.dynamicScreenSpaceErrorFactor = DynamicScreenSpaceErrorFactor;
options.dynamicScreenSpaceErrorNearDistance =
DynamicScreenSpaceErrorNearDistance;
options.dynamicScreenSpaceErrorFarDistance =
DynamicScreenSpaceErrorFarDistance;
options.dynamicScreenSpaceErrorCloseHeight =
DynamicScreenSpaceErrorCloseHeight;
options.dynamicScreenSpaceErrorFarHeight =
DynamicScreenSpaceErrorFarHeight;

}

void ACesium3DTileset::updateLastViewUpdateResultState(
Expand Down
18 changes: 18 additions & 0 deletions Source/CesiumRuntime/Public/Cesium3DTileset.h
Original file line number Diff line number Diff line change
Expand Up @@ -240,6 +240,24 @@ class CESIUMRUNTIME_API ACesium3DTileset : public AActor {
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium|Tile Loading")
bool ForbidHoles = false;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium|Tile Loading")
bool EnableDynamicScreenSpaceError = true;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium|Tile Loading")
float DynamicScreenSpaceErrorFactor = 100.0;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium|Tile Loading")
float DynamicScreenSpaceErrorNearDistance = 1500.0;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium|Tile Loading")
float DynamicScreenSpaceErrorFarDistance = 10000.0;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium|Tile Loading")
float DynamicScreenSpaceErrorCloseHeight = 0.0;

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Cesium|Tile Loading")
float DynamicScreenSpaceErrorFarHeight = 4000.0;

/**
* The maximum number of tiles that may be loaded at once.
*
Expand Down