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GPU Progressive Renderer #8

@Cewein

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@Cewein

Display refrence for the issue : 1920*1080 running at 60Fps

this would be great, sending 20 sample per pixel per frame is heavy.
Quick maths give us for a screen a total of : 2,5 GRay/s

if we allow a mode for progressive rendering only 124 MRay/s are send and one new ssp each frame, allowing better portabilty and in the end a better looking render when not moving.

Why ? because after one second, 60 ssp are process whereas the none progressive render while stay at 20 ssp no matter the number of frame who as been process.

so when not moving better switch to a progressing renderer.

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