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a3.24.2 Update for actual release 20241017
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Chadarius committed Oct 18, 2024
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184 changes: 168 additions & 16 deletions ASMBL Free-Profile.html
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</thead>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[Set;]Power to [Min;Minimum]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[camera;cam] default</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Flight - Power</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[Set;]Power to [Min;Minimum]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Power to Minimum</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Flight - Power</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Shields Up;Power to Shields and Engines</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Missiles</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD [Cycle Page;] Backwards</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD Cycle Page Forwards</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Multi Function Displays (MFDs)</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD [Cycle Page;] Forwards</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD Cycle Page Forwards</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Multi Function Displays (MFDs)</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD [Movement;] Down</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD Movement Down</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Multi Function Displays (MFDs)</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD [Movement;] Left</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD Movement Left</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Multi Function Displays (MFDs)</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD [Movement;] Right</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD Movement Right</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Multi Function Displays (MFDs)</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD [Movement;] Up</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>MFD Movement Up</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Multi Function Displays (MFDs)</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Cycle Left Salvage Modifiers</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Targeting</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Unlock Current Target;Clear Target</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Unlock [Current;] Target; Clear Target</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [all;] [weapons;]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [EMPs; EMP; ee em pee]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Weapon All (5 seconds)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire EMPs</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [E M P;Snare;Secondary] [Weapon;]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Quantum;] Jammers</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire EMP/Snare/Secondary Weapon (add)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Quantum Jammers</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Weapon;] 1</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Quantum;] [QIDs; QID; Cue Eye Dee; Interdictor]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Weapon Group 1 (5 seconds)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Quantum QIDs Interdictor</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Weapon;] 2</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Quantum;] [Snares;Pulse]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Quantum Snares/Pulse</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Weapon;] [Group;] 1;Fire all [weapons;]; Fire everything [you got;]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Weapon Group 1 (All weapons 5 seconds)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Weapon;] [Group;] [2;Lasers]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Weapon Group 2 (5 seconds)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Weapon;] [Group;] [3;Balistics]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Weapon Group 3 (Ballistics 5 seconds)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
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<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire [Weapon;] [Group;] [4;Distortions]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Fire Weapon Group 3 (Ballistics 5 seconds)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Gimbal Lock Aim Vector</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set EMPs</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set EMPs</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Quantum [Interdiction; Interdictor; QID; Cue Eye Dee]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Quantum Interdiction QID</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Quantum [Snares;Pulse]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Quantum Snares/Pulse</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set [Quantum;] [Jammers;Jammer]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Quantum Jammers</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[Set;] Guns [Group;] 1;Set Guns [All;Full];Full Guns</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Guns Group 1; Set Guns All (#ASMBL)</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[Set;] Guns [Group;] 2;[Set;] Guns Lasers; Set Lasers</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Guns Group 2 - Lasers</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[Set;] Guns [Group;] 3;[Set;] Guns Ballistics; Set Ballistics</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Guns Group 3 - Ballistics</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[Set;] Guns [Group;] 4;[Set;] Guns Distortion; Set Distortions</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Set Guns Group 3 - Distortion</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>[Set;] Manual [Gimbal;Gimbals] [Mode;]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Weapon Preset Next</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Weapons Presets Next</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Vehicles - Weapons</div></td>
</tr>
<tr>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'>Cycle [through;] [audio;] [channels;channel]</div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
<td width='17%'><div style='max-height:4.8em;overflow:hidden'></div></td>
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19 changes: 18 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -16,7 +16,7 @@ Planned upgrade notes
-
--->
## [a3.24.2](https://github.com/Chadarius/StarCitizenVoiceAtk/archive/refs/tags/a3.24.2.zip) - YYYY-MM-DD
## [a3.24.2](https://github.com/Chadarius/StarCitizenVoiceAtk/archive/refs/tags/a3.24.2.zip) - 2024-10-17

Planned upgrade notes
CIG is still mucking around with how the power settings work and not for the better so far. It remains to be see if it will be in a state that can be used with VoiceAttack or not.
Expand All @@ -28,10 +28,27 @@ CIG is still mucking around with how the power settings work and not for the bet
- Power to Weapons and Engines - Updated for new power controls
- Power to Weapons and Shields - Updated for new power controls
- Added Keybinds file [layout_all_exported.xml](./layout_all_exported.xml) that can be imported. I highly recommand using the [HCS Keybind Editor Premium utility](https://www.hcsvoicepacks.com/collections/star-citizen/products/star-citizen-keybind-editor-premium-joystick-controller-support?variant=42157335281747) so you can import just the keyboard keybinds and not my VKB Config.
- Weapons Preset - Set Guns Group 1-4
- Weapons Preset - Set EMPs
- Weapons Preset - Set Quantum Jammer
- Weapons Preset - Set Quantum Snares/Pulse
- Weapons Preset - Set QIDs (Interdictor)
- Weapons Preset - Fire EMPs
- Weapons Preset - Fire Quantum Jammer
- Weapons Preset - Fire Quantum Snares/Pulse
- Weapons Preset - Fire QIDs (Interdictor)
- MFD Cycle Page Forwards
- MFD Cycle Page Backwards
- MFD Movement Up
- MFD Movement Down
- MFD Movement Left
- MFD Movement Right


### Changed
- Power to Shields and Engines;Shields up - Updated for new power controls
- Reset power advanced Updated - Updated to just use F8
- Updated Mouse impulse option to hold ALT down for mouse wheel speed limiter adjustments

### Fixed
-
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