Advanced tilemap system for Unity as a Starbound or Terraria
Features:
- Infinity map
- Layers
- Tint color
- Enable/Disable liquid, lighing, collision
- Chunk loading/unloading target
- Multi threading (not using now, coming soon)
- Tile colors, rotating, flip
- Editing in editor
- Brush tools (Fill,Line,Rectangle,Circle,Custom)
- Brush size
- Tile preview (have some bugs)
- Undo/Redo (enable toggle) + Runtime
- Powerful liquid physics (like starbound)
- Collider generation
- Simple quads (optimized in one collision mesh)
- Custom shapes
- Bitmasking
- AutoTrim
- Tilesets
- Variation tiles
- Tile parameters
- Auto finding your own TileDrivers(Types of tile with custom mesh generation) in assembly
- Tile types
- Default
- ARule tiles (Advanced, unlimited pattern size)
- Rule tiles
- Rule tiles aka Starbound
- Horizontal pipe
- Vertical pipe
- Slopes aka Starbound
- Prefab tiles
- Multi blocks